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  2. #2

    Wip Cellar level complete!

    Cellar level is now complete!

    I rescaled the grate in the center of the crypt floor, I narrowed the escape tunnel by placing support side walls - so it doesn't cave in. I placed the slope and placed elevation labels to indicate sub level topography and to justify the spacing beneath the Inner Sanctum.

    You'll notice the spiral staircases in back of the Inner Sanctum reach down to this level, while the front two spiral staircases only go up to the gallery.

    I changed the earth fill to a more neutral tone and rescaled the grass outside.

    I placed furniture in the infirmary and some storage containers in the main cellar entrance area.

    Oh and I added support pilings beneath the entry hall on north and south side, since (in my version) these were an afterthought, so the foundations were originally built for the inner sanctum area only. Thus additional supports were required to support the added foundation.

    That's it for now. Supper, an hour of relaxation then back to the grindstone and to create the Monastery ground plan.

    Comments welcome!

    WIP so far...
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  3. #3

    Wip Getting closer...

    I found a couple more issues with the cellar - the stairs were above the grid, the slope was too dark inside the under apse area, stuck some furniture in the storm cellar (which incidentally is where the monks are being held). I altered the ground took look less repeated (though still doing it... sigh), and found a better grass fill.

    For the ground plan, I spent most of my time finishing the roof of the monastery, as well as rendering a correct by sun angle 3D shadow of the cathedral, which I traced as a transparent polyline in Xara for the map.

    The ground plan may be too large I haven't decided yet. The building with the courtyard is the monastic residence dormitory. The black rectangles are locations and sizes for: kitchen, workshop, stables, and dining hall. I want to add a small potters kiln and potter shop. I thinking of adding a winery, but that might be too much.

    WIP: - now I'm goin' to bed!
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  4. #4

    Info Note:

    Note: the ground plan is barely started. The ground looks too flat, I need to give changes to the lawn, no lawn is perfect. I want to place a garden somewhere. The cloisterhouse isn't even created and it will have an attached enclosed "garden" courtyard with fountain and statues, colonade as well.

    So, Ravs, don't be disappointed - got a long way to go!

    Hmmm... noticed a patch of grass in the middle of the crypt all of a sudden, need to fix that... er!
    Last edited by Gamerprinter; 10-12-2007 at 03:33 AM.
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  5. #5

    Wip Fixed the erroneous grass patch...

    I removed that erroneous grass patch in the crypt of the cellar - so that's finished.

    I'm thinking about shrinking the ground plan area to about 2/3rds to one half its current perimeter size. I don't want so much open grassy lawns. I'll bring the other structures in closer to the cathedral.

    And I do have to remember to create the exit for the escape tunnel.

    That's it for now... I hope to finish this project tonight!

    WIP of cellar improvement...
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  6. #6

  7. #7
    Community Leader pyrandon's Avatar
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    Nice shadow work!
    Don
    My gallery is here
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