Seems this is only a demo version, because I only have access to three things, jiggle isn't one of them.
Seems this is only a demo version, because I only have access to three things, jiggle isn't one of them.
Are you using the download from here: http://www.geocities.com/why2kspace/
That one has the jiggle filter enabled.
I clicked on your link out of curiosity and got:
Sorry, Service Temporarily Unavailable.
The server is temporarily unable to service your request due to maintenance downtime or capacity problems. Please try again later.
Additionally, a 503 Service Temporarily Unavailable error was encountered while trying to use an ErrorDocument to handle the request.
Whee!
My finished maps
"...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."
Hmmm...I tried a bit ago (~90 minutes previous to this post) and it worked just fine.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
That's odd, then I can't really help. I downloaded it to check it (a while back) and all the EyeCandy filters worked fine and without crippling.
As an alternative to the jiggle filter, try the ripple filter followed by the ocean ripple filter - the results are similar to jiggle and the filters are native to photoshop.
Thanks for an amazing tutorial! Once the basic principle is down, the whole process becomes very intuitive and flexible, it's great.
If you don't have access to the photoshop filters, I found it easiest to create a greyscale rippled / ocean rippled / blurred area, push it to 100% contrast and then select the white or black part - this gives you a bit of flexibility with where the edges of things are as well.
For the rivers, if you use a path with "simulate pressure" and make the path much longer than necessary you end up with a nice tapering effect (for those of us without a tablet).
Edit: A couple more variations - using clouds and an overlay colour has worked better for me than using a texture for the final 'binding' layer
Last edited by manikin; 11-03-2009 at 05:15 PM.