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Thread: Test Dungeon with Torstans Tiles.

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  1. #1
    Administrator Redrobes's Avatar
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    Ahh, been checking real thoroughly and I can see that I/we are missing some. The hex alcoves weren't in the zip and I can see that a bit of warping on them made the round alcoves. Whats interesting is that unless there's more not on this site then some of the straight walls in maxboys map are from bits of those hex alcoves too which is odd (I see the diag wall tiles now doh !). So his map has really helped out a lot in showing up those missing images.
    Last edited by Redrobes; 10-01-2009 at 06:56 PM.

  2. #2
    Community Leader Facebook Connected torstan's Avatar
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    Um, hex alcoves?

    The newest version is always available on the site.

  3. #3
    Guild Novice maxboy's Avatar
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    Yeah, the first map was basically the first time i have put together a map with the tiles, so i wasn't really worried about getting it exactly right

    I needed some alcoves for monsters to jump out of
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