Results 1 to 10 of 53

Thread: Veil Vale - an experiment

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default

    Very nice. Those wagon ruts don't really look like they're part of the ground, though. Everything else has so much depth that they look like they're floating.

    It's really amazing how well that technique works--I expect we'll be seeing some mimicry of it very soon.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  2. #2

    Info tracks were last minute...

    Quote Originally Posted by Midgardsormr View Post
    Very nice. Those wagon ruts don't really look like they're part of the ground, though. Everything else has so much depth that they look like they're floating.

    It's really amazing how well that technique works--I expect we'll be seeing some mimicry of it very soon.
    Yeah I plan to add a few more tracks, vanish them around exposed rock area, kill the grass around them in grassy areas, and add an intersection near the big rock to the bottom left. Plus put some transparency onto those tracks.

    You're quite right though, they are floating ain't they?
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •