Results 1 to 10 of 30

Thread: October Entry - Sector Trade Lanes

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Member Jeff_Wilson63's Avatar
    Join Date
    Sep 2009
    Location
    Fort Collins, Colorado, USA
    Posts
    78

    Post

    A couple of ideas occurred to me, but the only one that seems tenable is the placement of a few "trade ship orbits." If your design has relatively slow orbital travel (or fast travel is expensive), setting up a moderately-large asteroid to cut across the various planetary orbits and carry trade goods can work. If you decide to use this idea, you might want to shrink the sun.
    http://www.monticello21st.com/rpg/nfwiki/
    Call the Lightning. Ride the Storm. Find your Power. Become Reborn.
    Seek your Place, and know it well. Live a tale you wish to tell.

  2. #2
    Guild Adept
    Join Date
    Apr 2008
    Location
    Sacramento, CA, USA
    Posts
    275

    Post

    Well I appreciate the feedback, but I think that I have the map finished now. There are probably a few things I might have done differently, but I had fun building this map. If I ever get lots of time to play with the concept, I might try building another sector map in Flash. One that actually has the planets orbiting at their proper speeds around the sun and that sort of thing.

    Final Update:
    - Added a "stat block" for the system.
    - Moved some elements around to balance the map out as best as I could.
    Attached Images Attached Images
    Last edited by nolgroth; 10-14-2009 at 03:26 PM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •