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Thread: Terrain test for the World Of UBORA

  1. #31
    Community Leader Facebook Connected Ascension's Avatar
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    Heh heh heh.
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  2. #32
    Guild Journeyer Nexis's Avatar
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    OK I think this is it! Here is the map in full scale. now for a bit more research on physical maps. One thing about this technique is it makes it relay easy to find valleys and run off to rivers.
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    Last edited by Nexis; 10-15-2009 at 05:41 PM.

  3. #33
    Community Leader Guild Sponsor Gidde's Avatar
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    Ah, yes. That looks very nice and satellite-y. Now all I would do is change that to an overlay-type layer so that it bumps the color underneath it rather than imposing its own. Or overlay the mountains with a low-opacity green, either would work well (and i think color overlay on bumps is easier in PS than trying to bump an already-colored layer).

  4. #34
    Guild Journeyer Nexis's Avatar
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    OK lets see how this works out for coloring.
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    Guild Expert Ramah's Avatar
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    My word, that's bright. I like the mountains though.
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  6. #36
    Guild Journeyer Nexis's Avatar
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    More of the coastal mountains and foothills. Question....Would it be logical to continue the mountains down along the coast or break them up to different areas?

    Edit: Why is it that these mountains just don't sit right with me? Am I missing something or is it just too much of the same thing?
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    Last edited by Nexis; 10-17-2009 at 10:21 PM.

  7. #37
    Community Leader Guild Sponsor Gidde's Avatar
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    It might be that they follow the coast a little too closely; you might want to move them inland a bit. Take the Rockies for example; I'm not too familiar with the geography of them in Canada, but in the states, they have most of the states of Washington, Oregon, and California between them and the ocean.

  8. #38
    Guild Expert rdanhenry's Avatar
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    The Rockies are nowhere near the coast. A better model would be the Coast Ranges the run along the Pacific coast.

    I think the distance between mountains and sea is maybe a bit too regular. Otherwise, I think most of the odd look is due to the rest of the map being undeveloped yet.

  9. #39
    Guild Journeyer Nexis's Avatar
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    And the experimenting continues.... Trying a new shading technique. Also I'm going more subtle in the terrain building. Trying to keep most of it looking that it is only up to 1,000 m. After looking at the coastal ranges and some Mediterranean landscapes decided to pull it back a little.
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  10. #40
    Community Leader Guild Sponsor Gidde's Avatar
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    This keeps looking better and better! Nothing really constructive to offer at this point, I think you've nailed the shading.

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