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  1. #1
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by RobA View Post
    When do you need it by?

    I can simply (now) add a fourth grid option (none).

    I can add the fade out in the wall...should it be to black or to transparent?

    And thinking that I have a batch mode......I could enable the distortion mask feature and you could specify a mask that will distort the middle, but fade out at the edges so they would snap to grid. You could then create a bunch of B&W template files and run the batch mode on them to generate all the tiles! (Like I did for my challenge entry that I wrote the script for initially).

    -Rob A>
    I am in no real hurry, so anytime you get to it would be fine for me. Here is the workflow I have been using:

    1. Create b/w base image by creating a path, stroking, fuzzy select, fill black, invert selection, fill white.
    2. Run this script
    3. Remove two grid layers, floor, floor noise, wall noise, wall shadows(since it's b/w set to multiple.
    4. On the wall layer, Mask to selection
    5. New layer (filled with black), layer mask from selection (expanded 5px or so), unselect, G Blur layer mask 25 px or so...
    6. Repeat previous but shrink selection instead.


    At the end, I have 4 layers, 2 created via script, 2 created manually by me. bevel of wall (script), wall itself(script), floor shadows(manual), wall inner shadow(manual).

    Yea, I had thought about the whole batch thing and was planning on trying to take advantage of that anyway.

    One other option might be to have NO floor. I simulated this by doing mask to selection on the wall, selecting the floor shadow layer mask and filling with black the selection(so you get a thin ribbon of white on the layer mask, hard on one side, blurred on the other for the shadow). Then on the wall layer, delete the pattern. This gives the tiles the option of using the same base texture above and below as there is now no color at all in the output image. In batch mode, all of the above options would allow a huge quantity of tiles to be created in a multitude of wall textures or even no texture at all...

    Anyway, as I said.. I am in no real hurry, so whenever. I want to thank you immensely as this is a hugely useful script as is that saves tons of time!
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  2. #2

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    One more update.

    ; 1.5 - added grid option "none".
    ; - bug fix for greyscale input images
    ; - changed wall shadows to be a transparent layer rather than a multiplied layer
    ; - added floor option - no floor (transparent)


    In the attached zip.

    The only thing I haven't worked out is the faded wall...

    -Rob A>
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  3. #3
    Administrator Redrobes's Avatar
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    If you have the wall as a black and white layer then cant you mega blur it (may need a resize to say to 25% just to keep the speed up ) and then clamp everything not quite white to black then blur heavily again and thats your mask for whats inside the wall.

  4. #4
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by RobA View Post
    One more update.

    ; 1.5 - added grid option "none".
    ; - bug fix for greyscale input images
    ; - changed wall shadows to be a transparent layer rather than a multiplied layer
    ; - added floor option - no floor (transparent)


    In the attached zip.

    The only thing I haven't worked out is the faded wall...

    -Rob A>
    Hey rob, any chance you could also make the "wall" transparent as well when you get around to making the faded wall?
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  5. #5

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    Quote Originally Posted by jfrazierjr View Post
    Hey rob, any chance you could also make the "wall" transparent as well when you get around to making the faded wall?
    Thanks for the kick.

    Here is the script updated with a "Fade Wall to Black" option. (located after the wall stylings) It is just drawing a fade layer on top (like the manual process).

    I could make everything transparent below that by adding it to all the masks, if that would work?

    BTW, the size of the fade is proportionate to the grid size (as is the inner shadow) so that can control the fade amount, especially if you are not drawing a grid (the value is still used).

    -Rob A>

  6. #6
    Guild Novice Mrugnak's Avatar
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    Thanks for the update Rob, the Fade feature is really neat. Inverting the fade layer to white makes for a great ink-saver feature as well for printed maps!

  7. #7

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    OK - a better update.

    Instead of a check box to fade the wall it is a combo box called "Wall Fade" that defaults to "None"

    options are black (vtt use) white (print, thanks Mrugnak) and transparent (jfrazierjr). The first two add a new layer on top, the transparent option iterates through the other layers and deletes stuff to make it transparent.

    Attached (and removed from the post a few threads ago...)

    Question-

    Should the latest version always be edited into the first post and the old ones removed?

    -Rob A>
    Attached Files Attached Files

  8. #8
    Guild Apprentice bambua's Avatar
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    Quote Originally Posted by RobA View Post
    OK - a better update.

    Instead of a check box to fade the wall it is a combo box called "Wall Fade" that defaults to "None"

    options are black (vtt use) white (print, thanks Mrugnak) and transparent (jfrazierjr). The first two add a new layer on top, the transparent option iterates through the other layers and deletes stuff to make it transparent.

    Attached (and removed from the post a few threads ago...)

    Question-

    Should the latest version always be edited into the first post and the old ones removed?

    -Rob A>
    I don't know if removing the old ones is necessary, in case you ever need to go back to another version maybe, but a link to the newest in the first post would be helpful I think. Great tool, I used this in my group last Saturday made a quick random dungeon, used your script and imported it into map tools within about 2 minutes. Was fun and the players all thought I had something prepared for the wacky twist they took.

  9. #9
    Guild Novice Mrugnak's Avatar
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    Wip

    I'm playing with updating my GM's campaign map sketch and the new features . . .
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