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Thread: The Garnok region of Baldimar

  1. #141
    Guild Expert Ramah's Avatar
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    I like that you've combined brushes to make bigger brushes. I hoped that would happen (that's all I've done to make the city icons that I've done so far so there's nothing to stop other doing the same if they require cities.)
    I'm not wildly in love with your colouring on that city though, just a few bright colours that stand out too much. But then I didn't like the yellow conical roof on the castle you put in but I guess that is growing on me now. Hehe.

    My favourite part of your map so far though? Your swamp. I think that looks amazing.
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  2. #142
    Community Leader jfrazierjr's Avatar
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    Another update. I added a lake beside the large town, so I had to redo the water stroke. I also removed the thin outline around the swamp... and like it much better now....
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  3. #143
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Ramah View Post
    I like that you've combined brushes to make bigger brushes. I hoped that would happen (that's all I've done to make the city icons that I've done so far so there's nothing to stop other doing the same if they require cities.)
    I'm not wildly in love with your colouring on that city though, just a few bright colours that stand out too much. But then I didn't like the yellow conical roof on the castle you put in but I guess that is growing on me now. Hehe.

    My favourite part of your map so far though? Your swamp. I think that looks amazing.
    Thanks... I got the swamp brushes from Starraven (I think thats the name) who uploaded a nice big group of PS brushes a few months ago.

    Just keep checking it out... the colors will grow on ya....
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  4. #144
    Community Leader jfrazierjr's Avatar
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    OK... another update... I redid the forest strokes to make them consistent in width as well as added a few additional wooded sections. I plan to redo the forest shadows also. With that, a few additional town icons, and some labeling, the end is finally in sight.... Perhaps within the week, if not, I am off after Christmas, so it's almost sure to be done before the year ends...yeah!
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  5. #145
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    Looking fabulous. Can't wait until the end!
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  6. #146
    Community Leader jfrazierjr's Avatar
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    Ok... Very minor update...

    I created a tile for fields and rotated from a crosshatch pattern someone did here somewhere. It is not perfectly seamless, but on this image, it's not that big a deal. Note really sure if it matches this map or not, but figured I would give it a try and see what others think.
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  7. #147
    Community Leader Facebook Connected Ascension's Avatar
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    I couldn't find it at first then was like "duh". The color might need to be yellow or orange or something, maybe darker, but style-wise I think it fits just fine.
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  8. #148
    Guild Expert Ramah's Avatar
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    I think it might look a little better if it was rotated round so that it was more in line with with the iso lines of the city. Like, 10-15 degrees clockwise or something.
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  9. #149
    Community Leader jfrazierjr's Avatar
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    Ok.. Thanks to Ramah for pointing it out, and a HUGE thanks to Torstan with helping get the pattern right and tillable.

    In this revision, I cleaned up a few issues with parts of the map being to dark where I needed it to be lighter.

    I also added more fields using the new pattern image Torstan helped me with. Still a bit more to do with another few towns/cities(2-4 or so) and then labels. Was thinking of actually labeling this with Runes instead of human type fonts, but may use the Thor(?) font instead... just not sure as of yet.
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  10. #150
    Community Leader Facebook Connected torstan's Avatar
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    I think that pattern's a bit too subtle for me at that scale. I think you might want to bump up the scale a little or reduce the paper texture a little. I'd say it's pretty hard to get details in a map that are of a smaller scale than the paper texture.

    Looking good though. I like all the location icons - they blend into the map really well.

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