Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: Brushmoor

  1. #1

    Map Brushmoor

    Long-time lurker, first-time poster. This is the first map I've spent a considerable amount of time on, and the first compass rose I've ever made.


    A map of the town of Brushmoor, used in my D&D games.

    Brushmoor is known regionally as the "Copper Town." Because of its wealth of copper, most of the town's houses have copper roof shingles.

    Green oxidation is evidence of poor maintenance of the copper shingles, and households that cannot afford to replace fallen copper shingles resort to wooden shingles.


    The terrain was created in Bryce; the town layout was generated in RPG City Map Generator; the rest was done in Photoshop.


    Link to full-size, 2600x2600.
    Attached Images Attached Images

  2. #2
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Post

    The houses and walls look really nice, good work there.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #3
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,531

    Default

    Good job, this came out quite nicely.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  4. #4
    Guild Expert Ramah's Avatar
    Join Date
    Mar 2009
    Location
    Nottinghamshire
    Posts
    1,414
    Blog Entries
    4

    Post

    Stuck on 3 rep after posting a map like this?

    I think it looks really great and you deserve more so here, take what I can give.

    The houses look very well done. Are they brushes?
    The layout seems a little.. random, but the houses and the outer walls etc. look fab.
    Royal: I'm very sorry for your loss, your mother was a terribly attractive woman.


    My Cartographer's Guild maps: Finished Maps


    More maps viewable at my DeviantArt page: Ramah-Palmer DeviantArt

  5. #5
    Guild Journeyer Facebook Connected Locution's Avatar
    Join Date
    Nov 2009
    Location
    Canada
    Posts
    171

    Default

    This is a great looking map! And I agree with Ramah, you have far too little rep after posting a map like this. Let me make a contribution!

  6. #6
    Guild Adept Facebook Connected Daelin's Avatar
    Join Date
    Jun 2009
    Location
    Denmark
    Posts
    422

    Default

    This looks great. I like the oxidation-effect on the copper roofs and the drop shadows on the trees. Have some rep!

  7. #7

    Post

    Great detail on this map. I really like the water texture. Did you use a brush for the houses on a mask with varied roofing colors on the layer masking it? Whatever you did it turned out well. *reps*

  8. #8
    Guild Adept moutarde's Avatar
    Join Date
    Oct 2009
    Location
    Vancouver
    Posts
    485

    Default

    I really like it, nice and clean, consider yourself repped

  9. #9
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,199

    Post

    Nice work on the map. Your use of textures is lovely. The one thing that's a little off is the shadows. You've used a drop shadow filter with an offset - which does a great job in most places, but you'll see that the edges of the shadows aren't quite right. It looks like the buildings are floating rather than being connected to the ground, because the shadows don't connect directly to the corners. It's most obvious around the edges of the square and rectangular buildings. The shadows should be cast straight out from the edges of the building, but this isn't happening here.

    Hope that helps, because the rest of the map is really great.

  10. #10
    Administrator Facebook Connected Diamond's Avatar
    Join Date
    Jul 2009
    Location
    Boonsboro MD, USA
    Posts
    7,557

    Post

    That's awesome. I think the thing I like the most is the care and attention to detail you took with the river banks. Good job with the realistic sediment build-up on the angles.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •