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Thread: [Award Winner] Saderan – a tutorial

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  1. #1

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    What are the GIMP commands for the following:

    Create Clipping Mask/Group with Previous

    I know they are the same thing in PS depending on which version your using. I looked at the online gimp doc but have no idea how to do a search.

    Edit:

    When applying a mask in PS you have the choice of Reveal All/Hide All or Reveal Selection/Hide Selection.

    How is this implemented in GIMP? Or does it matter.

    TIA
    Last edited by redleg7; 01-21-2010 at 02:26 PM.

  2. #2
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    Quote Originally Posted by redleg7 View Post
    What are the GIMP commands for the following:

    Create Clipping Mask/Group with Previous

    I know they are the same thing in PS depending on which version your using. I looked at the online gimp doc but have no idea how to do a search.

    Edit:

    When applying a mask in PS you have the choice of Reveal All/Hide All or Reveal Selection/Hide Selection.

    How is this implemented in GIMP? Or does it matter.

    TIA
    This is the biggest limitation of GIMP. It is unable to "Group with Previous". There are some hopes that GIMP 3.0 will have these capabilities, but for now, you're SOL.

  3. #3
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    I finally got my hands on PS CS3, which is really exciting.


    I've got a quick question now. I'm on the "Elevation Base" portion of the tutorial, and I cannot seem to get my elevations to look as natural, smooth, and high as yours do. Mine keep either looking funky and low (smaller brush with lower opacity) or getting too big and then flattening out (big brush with higher opacity). For some reason I cannot find a happy medium to make them look as nice as the elevation bases that you have in the tut image.

    I tried running the clouds and difference clouds filters to see what those came up with, but they just looked weird. I can't seem to get natural looking elevations.


    Any suggestions?

  4. #4
    Guild Journeyer Tear's Avatar
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    Most of the time I use low-opacity brushes, but I paint over the same spot several times to slowly build up the shape. It takes a bit longer, but this way I have better control over the outcome.

  5. #5

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    Amazing tutorial for an amazing finished product. I ran a quick test map to see if I could replicate the effects and was incredibly happy with the results. Now, it's time to go back and do a full-scale version of some hand drawn maps that I have. I'm pretty well versed in PS (CS3) and have a tablet. Given that, I have a few questions:

    1) I'm new at using a tablet (intous3) in PS. Generally, I just use it for animating in Flash. When using it in PS, I was kind of unhappy with the results. It almost seems like flow+opacity are controlled simultaneously with the pressure sensitivity. Is there a way to just isolate "opacity" for the pressure?

    2) I'd really like to do a very large scale, full-world map at a large resolution so that I have the option of printing the entire map, or just cropping one continent/island and printing that at a respectable resolution (as opposed to redrawing each continent at a higher res) Do you have any suggestions on optimal resolution size for something like this? (Both physical size and resolution. IE: 2800x1400 @ 300dpi)

    3) Given the above, are there any foreseeable problems in your tutorial? I know I'll have to adjust some of the scale/depth settings to accommodate for a larger map. Basically looking for any additional hints you could provide.

    Again, thanks a bunch for this amazing tutorial. It was one of the reasons I signed up for the forums. I've always been interested in constructing better looking maps, or stared in awe at some that have been done in various books/publications, both indoor maps and expanse maps. I'm glad I happened upon here!

    Thanks for the help!

  6. #6
    Guild Journeyer Tear's Avatar
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    Quote Originally Posted by JohnnyKrysys View Post
    Amazing tutorial for an amazing finished product.
    Thank you for the kind words.

    Quote Originally Posted by JohnnyKrysys View Post
    It almost seems like flow+opacity are controlled simultaneously with the pressure sensitivity. Is there a way to just isolate "opacity" for the pressure?
    While this is more of a general Photoshop question, and not a tutorial question, I think you should certainly give your tablet some test runs with Photoshop before starting. Try different settings and see what they do. If you are familiar with the software you are using, it will be easier to introduce variations to the tutorial and in the end get down to your very own style.

    Quote Originally Posted by JohnnyKrysys View Post
    Do you have any suggestions on optimal resolution size for something like this?
    300 dpi is usually used for high quality printing. That means you have to provide 300 pixels for every inch printed. So a width of 10 inches would need a width of 3000 pixels to make sure it is of crisp quality when printed in a book. A poster on a wall is usually not that demanding, though. It is viewed from a distance, so 200 dpi is usually enough. If your box is a bit on the weak side, you can go to 150 dpi, but I would not recommend going any lower.
    Zooming in to show certain locations is an entirely different matter. If your original map is 300 dpi and you zoom in on an area with 200%, it will be effectively 150 dpi. It would be a good idea to determine what detail you need and what your box can handle beforehand.

    Quote Originally Posted by JohnnyKrysys View Post
    Basically looking for any additional hints you could provide.
    Post a work in progress early and often. There are a lot of people here with a lot of experience. They will give you good advice.
    Last edited by Tear; 02-10-2010 at 03:18 AM.

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