Um, weigh me in on that thought
Believe me, Voolf - there is nothing ordinary about the map of your 'ordinary' district
I love Jo's idea - and very apt, since most of the time rivers go wrong when fantasy cartographers forget (or decide to deliberately ignore) the ancient God of gravity!
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Here's some ideas:
1. The Halls of verification. Basically, where the actual River Police work gets done, with thousands of maps analyzed.
2. The Rectory. It looks like a grand building, seen from the top, and it could be where the Rector of the University lives...
The Halls of Verification would need a fairly huge storehouse, and a MASSIVE cart park - for all the work we collectively produce - as I'm sure the admins will confirm from what's stored on the server!
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Mouse, you better stop flatter me so much because i can get stuck in self-amiration, LOL
I still have linework to do, but i went ahead and did some colouring to test tiles. I am so so convinced about these. What do you think ?
Guild_City_draft_v2.1.jpg
Edit: Ninja'd
Thanks Pixie. About #2 i thought about same thing, but then again, even rector wants to live in a normal house, not a office like big biulding... right?
Last edited by Voolf; 05-16-2017 at 09:01 AM.
Oh my!
No... wait... I can't say that.... aaaand... I can't say that.... LOL!
The truth is I haven't got anything to say, because its all perfect, but you won't let me say it! LOL!
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
It looks wonderful to me
Thanks again. in fact i am not convinced about the tiles yet. I removed them for the time being.
Slowly moving forward switching between linework, shade and colour, doing little bit of everything. Here's how it looks now.
Guild_City_draft_v2.2.jpg
Looks great Voolf! I will say though that I'm not convinced about the tiles either, I think the issue is that some of them look a little too square, and almost too perfect. The trees are great.
That is just so beautiful
I have to admit that although tiles look great on other maps of the city, I think your map looks better without them. The impact is greater - the 'wow factor'
Now I can't wait for the water and the cliffs
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying