Page 10 of 14 FirstFirst ... 67891011121314 LastLast
Results 91 to 100 of 133

Thread: 53 - The Hustleflow Ward [Voolf]

  1. #91

    Default

    Believe me, Voolf - there is nothing ordinary about the map of your 'ordinary' district

    I love Jo's idea - and very apt, since most of the time rivers go wrong when fantasy cartographers forget (or decide to deliberately ignore) the ancient God of gravity!

  2. #92
    Guild Master Chashio's Avatar
    Join Date
    Jan 2011
    Location
    Maine, USA
    Posts
    2,315

    Default

    Um, weigh me in on that thought
    Kaitlin Gray - Art, Maps, Etc | Patreon | Instagram

  3. #93
    Guild Artisan Pixie's Avatar
    Join Date
    Jan 2014
    Location
    Lisbon
    Posts
    939

    Default

    Here's some ideas:

    1. The Halls of verification. Basically, where the actual River Police work gets done, with thousands of maps analyzed.
    2. The Rectory. It looks like a grand building, seen from the top, and it could be where the Rector of the University lives...

  4. #94

    Default

    The Halls of Verification would need a fairly huge storehouse, and a MASSIVE cart park - for all the work we collectively produce - as I'm sure the admins will confirm from what's stored on the server!

  5. #95

    Default

    Mouse, you better stop flatter me so much because i can get stuck in self-amiration, LOL

    I still have linework to do, but i went ahead and did some colouring to test tiles. I am so so convinced about these. What do you think ?

    Guild_City_draft_v2.1.jpg

    Edit: Ninja'd

    Thanks Pixie. About #2 i thought about same thing, but then again, even rector wants to live in a normal house, not a office like big biulding... right?
    Last edited by Voolf; 05-16-2017 at 09:01 AM.

  6. #96

    Default

    Oh my!

    No... wait... I can't say that.... aaaand... I can't say that.... LOL!

    The truth is I haven't got anything to say, because its all perfect, but you won't let me say it! LOL!

  7. #97
    Guild Master Chashio's Avatar
    Join Date
    Jan 2011
    Location
    Maine, USA
    Posts
    2,315

    Default

    It looks wonderful to me

  8. #98

    Default

    Thanks again. in fact i am not convinced about the tiles yet. I removed them for the time being.

    Slowly moving forward switching between linework, shade and colour, doing little bit of everything. Here's how it looks now.

    Guild_City_draft_v2.2.jpg

  9. #99
    Guild Expert
    Join Date
    Jan 2016
    Location
    Canada
    Posts
    1,499

    Default

    Looks great Voolf! I will say though that I'm not convinced about the tiles either, I think the issue is that some of them look a little too square, and almost too perfect. The trees are great.

  10. #100

    Default

    That is just so beautiful

    I have to admit that although tiles look great on other maps of the city, I think your map looks better without them. The impact is greater - the 'wow factor'

    Now I can't wait for the water and the cliffs

Page 10 of 14 FirstFirst ... 67891011121314 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •