Page 10 of 30 FirstFirst ... 6789101112131420 ... LastLast
Results 91 to 100 of 440

Thread: Middle Earth DEM Project

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,245
    Blog Entries
    8

    Default

    I grabbed another few hours tonight and coded the linear interpolation. Its slowed down the data file generation by a bit since its requesting 4x as many coordinates from the terrain but, as expected, its solved the 'dodgy normals' problems. So from a bit of a distance this looks well cool. This is with the 10K map tho so next step is to try the 40K one... Mmmmm.

    EDIT -- thought id render a similar view to last time just to be sure it really is working. That looks much better now.
    Attached Images Attached Images
    Last edited by Redrobes; 03-13-2011 at 11:00 PM.

  2. #2
    Guild Adept monks's Avatar
    Join Date
    Dec 2007
    Location
    Manchester, UK
    Posts
    291

    Default

    This looks awesome!! I can't wait to fly around it. :-D
    Yes, I can see the difference now with the normals. I think once we get our data in place with the Earth data we should use this as the new website front page image.

    One can only imagine what this will look like fully eroded and textured...o_O


    monks
    Last edited by monks; 03-13-2011 at 11:28 PM.

  3. #3
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Default

    Lookin' great, guys. One of these days you'll have it all done and can relax.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  4. #4
    Guild Adept monks's Avatar
    Join Date
    Dec 2007
    Location
    Manchester, UK
    Posts
    291

    Default

    Thanks Ascension.. I did take about 18 months of a break from this but then some very irresponsible person posted a map in the ME-DEM forums and started it all up again haha! I had a hard disk crash and lost some work, and I was busy with with my band. A week of pain redoing the work got the ball rolling again. Things have moved in leaps and bounds since then. Finally got the rivers to where I want them and the terrain is wicked in ProLand. We're hoping to get it into another planet renderer some time this year which has trees and ocean rendering. *We hope*.


    monks

  5. #5

  6. #6
    Guild Adept monks's Avatar
    Join Date
    Dec 2007
    Location
    Manchester, UK
    Posts
    291

    Default

    Thanks Ravells, things are really starting to take shape!

    Got some good news. RedRobes and I were asked by the guys at OuTerra if they could use our data to test their new map compression software and beta test their planetary rendering engine and sandbox world editor. The ProLand demo is *amazing*, but we'll be able to do a lot more in OuTerra. In the sandbox editor we'll be able able to build features, import our distribution maps from Global Mapper for stuff like roads, forests, etc, and have ocean rendering.

    OuTerra
    http://www.youtube.com/watch?v=SeoT_cz2nC0

    For more info visit:
    http://outerra.blogspot.com/

    Exciting times indeed!

    monks

  7. #7
    Guild Adept monks's Avatar
    Join Date
    Dec 2007
    Location
    Manchester, UK
    Posts
    291

    Default

    I've got the Anduin flowing. So far I've done about a quarter of the total
    area I wanted to look at. It is quite a big job this one.



    You can see the original rivers in Global Mapper (from the topo) vs the eroded river valleys
    It's not prefect but I'd be happy to run with those.

    There's just one point where the main course stops flowing. It's
    ridiculously close- something like a few pixels where it's interrupted.
    But it continues immediately afterwards. I've not included all of the
    watershed at the top in this run, so the flow may be a little more,
    so that might solve it,, if Wilbur erosion works at all like that.

    As long as we can output the new rivers as masks in Wilbur, we shouldn't
    have problems. Joe said we have a few options, so I'm optimisitc about that.

    There's a little bit too much incise erosion on the east bank for me- should
    be smoother, but that's a minor quibble. I'd blur that area and add gently rolling hill
    noise anyway. Tolkien does describe that vista.

    Back to it!

    monks
    Last edited by monks; 03-19-2011 at 03:03 PM.

  8. #8
    Guild Adept monks's Avatar
    Join Date
    Dec 2007
    Location
    Manchester, UK
    Posts
    291

    Default

    I've had to take a little time out from the the rivers. Eric, the Proland dev is kindly letting us have an improved demo. We should have sea specularity and lights for population centres.So I've created the following layers- long overdue actually.

    Cities
    Towns
    Hamlets
    Citadels
    Towers and Keeps
    Beacon Towers
    Ruins
    Monasteries
    Burial Sites

    You can see a map of them here:

    http://www.skindustry.net/medem/file...ations_BIG.jpg





    There's barely anything left on the map now that hasn't been digitised. I think bridges are the only things left.

    In ProLand we can weight the lights and we can add dim lights to the roads too- bit of artistic license!
    We should have a vid soon.)

    monks

  9. #9

    Default

    Hello,

    I was referred to you forum by Joeri Timmerman @ the Fan-Modules Yahoo Group.

    I'm looking for a heightmap of Arda...Middle-Earth, in RAW format or another lossless format. to be used in a 3D rendering we're working on.

    Thanks

  10. #10
    Guild Adept monks's Avatar
    Join Date
    Dec 2007
    Location
    Manchester, UK
    Posts
    291

    Default

    Hi Starbuck. I suggest registering on ME-DEM. http://www.me-dem.me.uk/


    You can reg on the boards here: http://www.me-dem.org/

    What kind of game are you making, what kind of renderer? Is it a mod or commercial?

    monks
    Last edited by monks; 04-05-2011 at 09:31 PM.

Page 10 of 30 FirstFirst ... 6789101112131420 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •