Page 11 of 13 FirstFirst ... 78910111213 LastLast
Results 101 to 110 of 121

Thread: Nov/Dec 2020 Challenge: The Kingdom of Valmadar

  1. #101
    Guild Master Facebook Connected - JO -'s Avatar
    Join Date
    May 2016
    Location
    Geneva, Switzerland
    Posts
    2,880

    Default

    I think it's a good choice of colour: it helps to unify the border with the title dragon and the coat of arms. I also think that the shading will be important for the border, it will prevent the red to stand out too much and contrast too much with the rest of the map.
    I'm glad things are progressing, it's really great work! Well done!

    Édit : your shading on the map is top notch ! Subtle but present ! On my side, I’m afraid I did too much...
    Last edited by - JO -; 12-27-2020 at 05:48 PM.

  2. #102

    Default

    Some more... Really not sure of my colour choices.

    ### Latest WIP ###
    Valmadar.jpg

  3. #103
    Guild Master Facebook Connected - JO -'s Avatar
    Join Date
    May 2016
    Location
    Geneva, Switzerland
    Posts
    2,880

    Default

    Quote Originally Posted by Ilanthar View Post
    Some more... Really not sure of my colour choices.

    ### Latest WIP ###
    Valmadar.jpg
    I like it like that, but maybe you want to try a color more close to the colors of the map ?

    I don't know Krita very well, but I assume you can change the color of one layer by varying the shade? With photoshop, you can change the hue completely by moving a slider...
    Of course, this is on condition that there is only the red of the border on one layer?
    Do you want to try something more vegetal, more green ?
    I think it also depends on how much shading you want to give to the border patterns, it can also strongly influence the colour, can't it?
    Anyway, the whole map is gorgeous !

  4. #104

    Default

    By - JO -
    I like it like that, but maybe you want to try a color more close to the colors of the map ?
    You mean something less saturated like this?
    Valmadar v3.jpg
    I can also saturate more the colors...
    Valmadar v2.jpg

  5. #105
    Guild Master Facebook Connected - JO -'s Avatar
    Join Date
    May 2016
    Location
    Geneva, Switzerland
    Posts
    2,880

    Default

    Either less saturate, or another "teinte" (en Français dans le texte...) ? Slide this red to a green ?
    Really, I don't know... I like it like that, but you seem to have doubt about this red, and I just try to help you find what you think is the best (because you know better than me what this map needs)

    Oh, And I realise you worked on the saturation of all the colors, not only the border... I was talking only about the border... I think the colors of the map are just great.
    I don't know if you can work only on the red of the border or if any action on colors means action on all colors ?
    Last edited by - JO -; 12-28-2020 at 02:51 PM.

  6. #106

    Default

    I tried yellow(s), green(s)... But the contrast or general effect wasn't really good imho.
    I think this is the best version among the tests, I hope you'll like it.

    I still need to redo properly those "fake" gems into proper ones, to colour the vignettes and to label the whole thing. I should be able to finish it before the deadline, I think !
    ### Latest WIP ###
    Valmadar.jpg

  7. #107
    Professional Artist Tiana's Avatar
    Join Date
    Oct 2009
    Location
    Winnipeg, Manitoba, Canada!
    Posts
    1,825

    Default

    Hope you get the chance to finish it. Nothing really wrong with the 'fake gems'.

    Click my banner, behold my art! Fantasy maps for Dungeons and Dragons, RPGS, novels.
    No obligation, free quotes. I also make custom PC / NPC / monster tokens.
    Contact me: calthyechild@gmail.com or _ti_ (Discord) to discuss a map!


  8. #108
    Guild Master Facebook Connected - JO -'s Avatar
    Join Date
    May 2016
    Location
    Geneva, Switzerland
    Posts
    2,880

    Default

    Excellent choice! I was sure you would find a solution. It is indeed the colour that suits best: it doesn't catch the eye, leaves all the presence to the map, without being invisible... Well done!
    As for the gems, I don't know what you have in mind, I think they're not bad at all. Perhaps a little light enhancement, white (almost 100% opacity), in small touches where the reflections are the strongest could do the trick?
    I also hope that you will find the time, because I think the map is really superb and it corresponds, in a better way, to what I had in mind at the beginning! Nice work!

  9. #109

    Default

    Thanks Tiana . I'm redoing them, hope you'll like them too. I'm in a rush, I have to finish this tomorrow.

    Thanks Joël! I'm relieved you like this last attempt. I hope you'll like the new gems (still 3 colours to do).
    ### Latest WIP ###
    Valmadar.jpg

  10. #110

    Default

    Gems are done (if you're OK with them).

    ### Latest WIP ###
    Valmadar.jpg
    Last edited by Ilanthar; 12-29-2020 at 12:36 PM.

Page 11 of 13 FirstFirst ... 78910111213 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •