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Thread: J's Inkman Experiment thread

  1. #111

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    The finished version of Nesindra III is done and posted in finished maps.
    It's always nice to clear one out of the archives.

    Quote Originally Posted by Ilanthar View Post
    That's a good teaser, I'd say !
    I like the way you're playing with contrasts on those.
    Thanks Ilanthar I often don't have enough contrast.
    Quote Originally Posted by jshoer View Post
    I like the simplified style, and the inverted colors!

    The font looks cool. It reminds me of midcentury pulp movie titles.
    Thanks jshoer
    The font is a sort of retro slab kind of thing.
    I believe it is meant to resemble the line angles of blackletter but more updated.

    edit - testing font colors....
    ONE
    TWO
    THREE
    FOUR
    Last edited by J.Edward; 04-02-2018 at 05:12 PM.

  2. #112

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    I just got a copy of Fractal Terrains and finally downloaded Wilbur [really, finally].
    I've wanted to mess with both of these for years and just never got into it.
    I'm trying to see if I can use Wilbur to help me with a commission I am going to be working on.
    I'll post some more later after I try a few things. There is a lot to learn about Wilbur and all of its features.
    And sadly, i sometimes learn slowly.

    All this relates back to a post earlier in this thread, a topo I worked on some years back for a client.
    They're now ready to do more work on this world. Should be interesting.

    Edit - might as well repost those pics...
    JS Topographic color scale 01a.jpg Avalon topo sample 01a[L] sirinkman.jpg Avalon topo sample 01b[L] sirinkman.jpg
    Here's a more recent pic
    Avalon topo sample 01c[L] sirinkman.jpg
    Last edited by J.Edward; 06-20-2018 at 05:45 PM.

  3. #113
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    These look great J.Edward, it’s a refreshing take on the modern topographic style. Fractal terrains is super fun to play around with, I can spend hours just hitting the next button and seeing what comes out of it. I’ve found the painting tools to be a bit finicky but I think I’ve finally gotten them under controll.

  4. #114

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    Sweet! I like your color scale .

  5. #115

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    Nice! I like the top-down style, particularly the mountains

  6. #116
    Guild Master Facebook Connected - JO -'s Avatar
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    There's a mesmerezing effect, when you try to fellow your valleys with the eyes... That's fun ! Nice job

  7. #117

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    Quote Originally Posted by kacey View Post
    These look great J.Edward, it’s a refreshing take on the modern topographic style. Fractal terrains is super fun to play around with, I can spend hours just hitting the next button and seeing what comes out of it. I’ve found the painting tools to be a bit finicky but I think I’ve finally gotten them under controll.
    Thanks Kacey
    I suspect I will do the same thing.
    Quote Originally Posted by Ilanthar View Post
    Sweet! I like your color scale .
    Thanks Ilanthar
    Quote Originally Posted by MapMappingMapped View Post
    Nice! I like the top-down style, particularly the mountains
    Thanks MMM It's a laborious style to work on, in a way.
    Quote Originally Posted by - JO - View Post
    There's a mesmerezing effect, when you try to fellow your valleys with the eyes... That's fun ! Nice job
    Thanks JO The whole continent is round, so it sort of spirals around.

  8. #118
    Guild Adept Elterio Delgard's Avatar
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    Wow, I really enjoy how you did the islands really close to the coast and how logical it sounds. Actually you are making me rethink how to plan the "coast island belts'' if I can express myself in a clear way. What I mean is how you have lots of tiny islands following the irregular frontiere seperating the land and the sea body. Also, your rivers taught me how a hand drawn map does not catch all the subtle elevations which can lead a river to twist around the coast and not necessarily simply going inland.
    We all wish to create, but do we really create?
    What we draw and what we write is part of us.
    No we do not create, we simply discover who we are.
    **My maps have copyrights**

  9. #119

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    Quote Originally Posted by Elterio Delgard View Post
    Wow, I really enjoy how you did the islands really close to the coast and how logical it sounds. Actually you are making me rethink how to plan the "coast island belts'' if I can express myself in a clear way. What I mean is how you have lots of tiny islands following the irregular frontiere seperating the land and the sea body. Also, your rivers taught me how a hand drawn map does not catch all the subtle elevations which can lead a river to twist around the coast and not necessarily simply going inland.
    Thanks Eltario
    Interestingly, I was not very good with perspective or iso maps early on and tended to do mostly top down maps.
    I did a lot of contour line maps and then elevation maps like this.
    That really taught me a lot about where water would flow.
    It also gave me some good ideas about how and where some islands might form.
    Or rather, where islands would be based on the water level.
    So if you had land rise from a mountain chain or series of hills and it went off into the sea...
    or the sea level rose, then you'd have various islands all along the coast.
    Plus I look at a lot of satellite images and see that happen quite a lot.
    Water does do some interesting things. Not always what you'd expect.
    But the more you know your elevations, the easier it is to predict it.

  10. #120

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    It's just amazing to see that even with a totally different style it's just totally you, J. !

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