Page 12 of 19 FirstFirst ... 28910111213141516 ... LastLast
Results 111 to 120 of 182

Thread: J's Inkman Experiment thread

  1. #111

    Default

    The finished version of Nesindra III is done and posted in finished maps.
    It's always nice to clear one out of the archives.

    Quote Originally Posted by Ilanthar View Post
    That's a good teaser, I'd say !
    I like the way you're playing with contrasts on those.
    Thanks Ilanthar I often don't have enough contrast.
    Quote Originally Posted by jshoer View Post
    I like the simplified style, and the inverted colors!

    The font looks cool. It reminds me of midcentury pulp movie titles.
    Thanks jshoer
    The font is a sort of retro slab kind of thing.
    I believe it is meant to resemble the line angles of blackletter but more updated.

    edit - testing font colors....
    ONE
    TWO
    THREE
    FOUR
    Last edited by J.Edward; 04-02-2018 at 04:12 PM.

  2. #112

    Default

    I just got a copy of Fractal Terrains and finally downloaded Wilbur [really, finally].
    I've wanted to mess with both of these for years and just never got into it.
    I'm trying to see if I can use Wilbur to help me with a commission I am going to be working on.
    I'll post some more later after I try a few things. There is a lot to learn about Wilbur and all of its features.
    And sadly, i sometimes learn slowly.

    All this relates back to a post earlier in this thread, a topo I worked on some years back for a client.
    They're now ready to do more work on this world. Should be interesting.

    Edit - might as well repost those pics...
    JS Topographic color scale 01a.jpg Avalon topo sample 01a[L] sirinkman.jpg Avalon topo sample 01b[L] sirinkman.jpg
    Here's a more recent pic
    Avalon topo sample 01c[L] sirinkman.jpg
    Last edited by J.Edward; 06-20-2018 at 04:45 PM.

  3. #113
    Guild Expert
    Join Date
    Jan 2016
    Location
    Canada
    Posts
    1,499

    Default

    These look great J.Edward, it’s a refreshing take on the modern topographic style. Fractal terrains is super fun to play around with, I can spend hours just hitting the next button and seeing what comes out of it. I’ve found the painting tools to be a bit finicky but I think I’ve finally gotten them under controll.

  4. #114

    Default

    Sweet! I like your color scale .

  5. #115

    Default

    Nice! I like the top-down style, particularly the mountains

  6. #116
    Guild Master Facebook Connected - JO -'s Avatar
    Join Date
    May 2016
    Location
    Geneva, Switzerland
    Posts
    2,879

    Default

    There's a mesmerezing effect, when you try to fellow your valleys with the eyes... That's fun ! Nice job

  7. #117

    Default

    Quote Originally Posted by kacey View Post
    These look great J.Edward, it’s a refreshing take on the modern topographic style. Fractal terrains is super fun to play around with, I can spend hours just hitting the next button and seeing what comes out of it. I’ve found the painting tools to be a bit finicky but I think I’ve finally gotten them under controll.
    Thanks Kacey
    I suspect I will do the same thing.
    Quote Originally Posted by Ilanthar View Post
    Sweet! I like your color scale .
    Thanks Ilanthar
    Quote Originally Posted by MapMappingMapped View Post
    Nice! I like the top-down style, particularly the mountains
    Thanks MMM It's a laborious style to work on, in a way.
    Quote Originally Posted by - JO - View Post
    There's a mesmerezing effect, when you try to fellow your valleys with the eyes... That's fun ! Nice job
    Thanks JO The whole continent is round, so it sort of spirals around.

  8. #118
    Guild Adept Elterio Delgard's Avatar
    Join Date
    May 2016
    Location
    Saguenay
    Posts
    307

    Default

    Wow, I really enjoy how you did the islands really close to the coast and how logical it sounds. Actually you are making me rethink how to plan the "coast island belts'' if I can express myself in a clear way. What I mean is how you have lots of tiny islands following the irregular frontiere seperating the land and the sea body. Also, your rivers taught me how a hand drawn map does not catch all the subtle elevations which can lead a river to twist around the coast and not necessarily simply going inland.
    We all wish to create, but do we really create?
    What we draw and what we write is part of us.
    No we do not create, we simply discover who we are.
    **My maps have copyrights**

  9. #119

    Default

    Quote Originally Posted by Elterio Delgard View Post
    Wow, I really enjoy how you did the islands really close to the coast and how logical it sounds. Actually you are making me rethink how to plan the "coast island belts'' if I can express myself in a clear way. What I mean is how you have lots of tiny islands following the irregular frontiere seperating the land and the sea body. Also, your rivers taught me how a hand drawn map does not catch all the subtle elevations which can lead a river to twist around the coast and not necessarily simply going inland.
    Thanks Eltario
    Interestingly, I was not very good with perspective or iso maps early on and tended to do mostly top down maps.
    I did a lot of contour line maps and then elevation maps like this.
    That really taught me a lot about where water would flow.
    It also gave me some good ideas about how and where some islands might form.
    Or rather, where islands would be based on the water level.
    So if you had land rise from a mountain chain or series of hills and it went off into the sea...
    or the sea level rose, then you'd have various islands all along the coast.
    Plus I look at a lot of satellite images and see that happen quite a lot.
    Water does do some interesting things. Not always what you'd expect.
    But the more you know your elevations, the easier it is to predict it.

  10. #120

    Default

    It's just amazing to see that even with a totally different style it's just totally you, J. !

Page 12 of 19 FirstFirst ... 28910111213141516 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •