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Thread: Guildcity - Tell me your preference for Section number

  1. #111
    Guild Journeyer Facebook Connected DarkInfinity's Avatar
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    Quote Originally Posted by J.Edward View Post
    It's fine to redirect roads within your section, so long as the location of road, as it transits another section remains the same.
    Or, if you talk with your neighbor and decide to move a road location... that can work too.
    Excellent... [insert evil laughter here]... ok maybe that was a little more sinister than it needed to be.
    "The journey of a thousand miles begins with one step." ~ Lao Tzu

  2. #112
    Guild Master Josiah VE's Avatar
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    Sinkholes and underground rivers! Man, that is awesome! Sorry for being so indecisive, would it be possible for me to switch to 23? If that's too much of a bother, don't worry.

    I offer map commissions for RPG's, world-building, and books
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  3. #113

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    Quote Originally Posted by Josiah VE View Post
    Sinkholes and underground rivers! Man, that is awesome! Sorry for being so indecisive, would it be possible for me to switch to 23? If that's too much of a bother, don't worry.
    WHAT?? ..................

    Hmmmm....well, I guess so.....
    Yeah, I will adjust the map when I can, but go ahead and do 23.

  4. #114

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    That's up to the boss...

    Only kidding! I'll go and move you on the index. I'm sure John won't mind (I hope)

    EDIT: Well he beat me to it anyway! Well ninja'd

  5. #115
    Guild Journeyer Facebook Connected ranger's Avatar
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    how do we determine the exact topology to match your neighbors
    ie mine has a steep hill type thingn on it, how high is it?
    and question about roads on the edge of the plot, since i have no neighbors can i change those?

  6. #116

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    So... the "coast" is rather immediately abrupt? Looking at my section, I assumed it was more like a steep curve then quite vertical...

  7. #117

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    Quote Originally Posted by ranger View Post
    how do we determine the exact topology to match your neighbors
    ie mine has a steep hill type thingn on it, how high is it?
    and question about roads on the edge of the plot, since i have no neighbors can i change those?
    I guess you can. As for terrain matching.. you will just have to work with your neighbors on that.
    Quote Originally Posted by Ilanthar View Post
    So... the "coast" is rather immediately abrupt? Looking at my section, I assumed it was more like a steep curve then quite vertical...
    The terrain varies in areas.
    Some are more steep, some not so much.

  8. #118

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    There are all kinds of possibilities with buildings built out of the cliffs, and cranes for lifting and lowering supplies, not to mention waterfalls
    Last edited by Mouse; 01-09-2017 at 10:06 PM.

  9. #119
    Guild Journeyer Matthew VE's Avatar
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    Wow, this is all so great!

    Since Josiah isn't taking 12, could I possibly have it?

  10. #120

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    Quote Originally Posted by Matthew VE View Post
    Wow, this is all so great!

    Since Josiah isn't taking 12, could I possibly have it?
    Haha, yes, you can. And I just updated map and was ready to upload it and all
    I will change that and upload new one in a minute

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