Its a mind boggling amount of work. Monks has been at the map for ages and ages putting in all sorts of detail then there are other besides us and Seer who have contributed too. GTS was modified from a shell of a program into this huge complex beast just for this one single purpose and there's been lots of ancillary little apps that go in too like the tex compositor, cutter, blender, flow mask and file format conversions. Even the makefiles which drive the whole are huge then the main height map file format HF2 was done by Aaron of L3DT but it was the interchange between all the apps like L3DT and GM and WM and GTS etc that drove that process too so its just huge.
Anna said that for her the one thing that she needed more than anything else to make the Greyhawk maps was a kind of perseverance and tenacity. And we all agreed on that. There have been so many times where we have been facing sheer cliffs of impossibly hard climb that we have dropped the project for weeks just to recover to take the pain again and pick it back up. But now we are actually getting colored images out its starting to seem like fun and worth it all.
This is a 10K square map and the plan is to do 160K square using GTS but that requires that it gives the right results as it bumps up the res. When faced with that its just off putting to the extent that I thought if we don't get something tangible out then we would never get a grip on this. When the map for print challenge came up I thought well I don't need more clutter but it wouldn't half be a good idea to get a poster made of some of ME to put on the wall. Whether this could be an entry is debatable given the previous work and collective effort but the idea is that we *ought* to be able to have a print in any case so this is as good a time as any to get the 90% into 100% and chug this out as a starter print.