View Poll Results: What mapping software do you use? (multi select enabled)

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  • Raster (bought) [e.g. Photoshop, PaintShopPro, Painter]

    726 53.30%
  • Raster (free) [e.g. GIMP]

    548 40.23%
  • Vector (bought) [e.g. Illustrator, Corel Draw, Xara]

    303 22.25%
  • Vector (free) [e.g. Inkscape]

    265 19.46%
  • Vector (Symbol driven) [e.g. CC, Dunjinni]

    329 24.16%
  • Online Generator [e.g. City Map Generator, Fractal World Generator]

    115 8.44%
  • Fractal Generator [e.g. Fractal Terrains]

    188 13.80%
  • 3d modelling [e.g. Bryce, Vue Infinite, Blender]

    169 12.41%
  • Scanned hand drawn maps

    452 33.19%
  • Drawing Tablet and pen [e.g. Wacom]

    385 28.27%
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Thread: New to Digital Cartography? Software General Information

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  1. #1

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    Quote Originally Posted by RPMiller View Post
    You may want to take a look around FUM.com ... have a bunch of stuff in that realm including comparison tables and whatnot. I think they have a comprehensive list of all the VTTs that are out there as well.
    I didn't find a comparison table on fum, only a link to an empty website and Heruca has a very comprehensive list of VTTs. But no sign of mapping abilities in those I've seen. Have to say, the new fum site is not the easiest one when you're trying to find something specific; or maybe it's just me.

  2. #2
    Community Leader RPMiller's Avatar
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    From this page:
    http://www.fouruglymonsters.com/community/fumcon

    I found this page:
    http://www.fouruglymonsters.com/community/fumcon/fc-vtt

    They used to have a different table, but this one has some of the mainstream ones. It would be nice if folks could and more apps to that table and really make it more comprehensive.
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  3. #3
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    It also needs some serious updating

  4. #4

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    Quote Originally Posted by RPMiller View Post
    I found this page:
    http://www.fouruglymonsters.com/community/fumcon/fc-vtt

    They used to have a different table, but this one has some of the mainstream ones. It would be nice if folks could and more apps to that table and really make it more comprehensive.
    Quote Originally Posted by trevor View Post
    It also needs some serious updating
    Thanks for finding it. More than I managed when I went there originally.
    I accept I should have expected to find it under fumcon

    Surprised not to find Klooge on the list.
    Maybe I should look at FG, but none of the comments I have ever seen from users suggest that mapping is its strong point.

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    Quote Originally Posted by dormouse View Post
    Surprised not to find Klooge on the list.
    For context, the list of VTs were the ones that participated in the original FUMcon (at the time called iCon). The prevalent VTs of the time (including klooge) were emailed requesting the values for the chart, the ones that are there are the ones that responded.

    Quote Originally Posted by dormouse View Post
    Maybe I should look at FG, but none of the comments I have ever seen from users suggest that mapping is its strong point.
    I think, _think_ it has some primitive drawing tools, but I don't recall seeing any posts or articles about using FG for map making, just doesn't seem to be the primary focus of the tool. Someone please correct me if I'm misinformed.

  6. #6
    Community Leader RPMiller's Avatar
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    I noticed that too... I figured you would get it corrected once 1.3 becomes final.
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  7. #7
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    Quote Originally Posted by RPMiller View Post
    I noticed that too... I figured you would get it corrected once 1.3 becomes final.
    Actually, technically I sent dev an entire rewrite of the entire chart before FUMcon (for FUMcon), but he either didn't like it or didn't get around to updating it.

    I'd actually like to put it up on wikipedia under a VTT page, start maintaining it as the defacto location to look for the VT list and comparisons. But just, you know, haven't had time

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    Community Leader RPMiller's Avatar
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    Can you elaborate on the "special door objects"? You can already rotate doors in MT if they are created properly (the "hinge" is in the center of the image).

    Light is controlled via the Vision Blocking Layer. You add the VBL to the map and vision/light is instantly blocked. There is a feature request to have that connected directly with objects and drawing tools, but I'm not sure when it will be added.
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  9. #9

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    Quote Originally Posted by RPMiller View Post
    Can you elaborate on the "special door objects"? You can already rotate doors in MT if they are created properly (the "hinge" is in the center of the image).
    Well, I may have missed it; I'm sure there is a lot I haven't come across yet.

    But it would go:
    Select door.
    Select which end of door it will hinge on.
    Choose the angle it is capable of opening to.
    Select the angle that would define it as closed.
    In use it could rotate as far as the defined limit but no further.

    Quote Originally Posted by RPMiller View Post
    Light is controlled via the Vision Blocking Layer. You add the VBL to the map and vision/light is instantly blocked. There is a feature request to have that connected directly with objects and drawing tools, but I'm not sure when it will be added.
    VBL controls vision, but not light.
    Light (and light sources) define shadows (depth and angle) and the amount and angle of light coming through windows (and open doors). I'm sure a good proportion of us have computers powerful enough to manage the calculations involved
    And not to forget that light sources should have the light tapering off at the edge of their range

    Walls should have an option to autoVBL.
    Last edited by dormouse; 05-04-2009 at 08:40 PM.

  10. #10
    Administrator Redrobes's Avatar
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    With VDale, you set the rotation point so you can put it on the door hinge but there is no limits to the angles because the app does not know its a door or to say you cant tell it thats its a door. Not sure how useful that would be tho.

    Anyway, there's no built in light control or shadows unless you make tokens for some shadow and put that down. Problem with shadows is that what your describing with the window is in 3D and were in 2D. To know the angles through an open window requires knowing the height of the open window space and position in 3D of the light. All possible of course but we've made a conscious decision to stay in 2D.

    Fading textures is not too difficult but you need some alpha gradient images about to do it but that's not a big deal really. Most tokens have faded bits in them - generally characters and monsters have a black fading halo about them to indicate shadow and give a visual, if artificial, depth cue.

    When saving a screen shot you specify the resolution and it will draw and save the scene to that res including detail higher res than screen res you were looking at it when you asked to save it. I have a movie of that if you want to see it. You can type in the scale and the DPI if you like and it will find the output res for you too.

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