Map_4.1.trade1.jpg
Wow, I really had to increase the compression and cut down on quality to get this to upload ( increasing the upload limit would be nice). I didn't realize that the file size is at 398MB, hope the quality didn't suffer too much.
Ok I've been working a lot on the peoples who inhabit this continent, I'm going for a roman republic feel. The colors and corresponding numbers are to identify nations/tribes/empires/kingdoms etc. I used numbers as place holders until I figure out the names.
The green lines are the trade routes, as far as I understand them to work based solely off the sea currents. That brings up a question. due to the shifting in prevailing winds between the season I noticed that in some areas the winds blow counter the current. So my question is it possible to have a trade route available going east throughout the year based off currents and have another route using the prevailing winds during the winter or summer. Basically are/can trade routes be dependent on the prevailing winds based off the season. I don't remember where I read this but I believe something similar happens with the Mediterranean sea.
Nation: # 1
My idea with this is an expanding nations/empire, who have a strong military and naval force. Currently based off the currents I question their ability to expand westward, the region under number 20, the land bridge, seems very dubious. However I can also see the region as being extremely important for trade and a likely target.
Nation # 16
this is an alliance between a bunch of small nations and city states, they used to hold the entire peninsula but have lost land to nation # 1
Nation # 14
This is a second growing empire trying to push westward to control the major river.
Nations # 3,4,5,6,7,8,9,
These I would think are very important nations due to their control of the river and ability to produce food.
Nation # 11
This nation I would think is very secure due to the mountains that surround it, with the abundance of the lake to provide resources. I'm thinking that it would end up a lot like Switzerland in terms of wealth and relative isolation yet still able to trade with the rest of the western regions of the continent. Yet I would have difficulty exporting goods by sea due to the trade routes.
Nation # 29 and 30
These two nations are extremely isolated yet produce exotic goods is my idea. For these two I wanted a very remote hard to get to nation that is known to the greater world and has products of value but the journey is dangerous... However it can be very lucrative. Also both of them are on the edges of hot steppe, so I'm hoping that life is sustainable.
The areas without color are mostly inhabited by barbarian tribes, nomads, etc.
Also I placed the capital cities, cities towns, etc.
Any thoughts. I tried to set up the nations logically going from a lot of eastward expansion from the central area with all the numbers 21,22,23,24,25 as the origins of civilization. I figured expansion would be eastward due to the sea, currents and resources. Right now nothing is set in stone so suggestions are helpful.