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Thread: Kronos (reborn) topographic

  1. #141
    Guild Adept Harrg's Avatar
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    Quote Originally Posted by MrBragg View Post
    That texturing looks incredibly good! Kind of hard to believe that that isn't an actual satellite image.
    Thank you very much!
    It`s testing of fast texturing technique. I already used this trick a couple of years ago, here in the thread, when I was making local maps. But now I have applied this effect to the entire map.I like the results in high vegetation areas. But deserts and highlands - they definitely require more attention.
    This is still not the final result. Texturing showed those problem areas in the relief that I have. And I will probably have to go back to the heightmap over and over again. If you could somehow quickly create a map of the river system based on a height map, then this would simplify the process.

  2. #142
    Guild Adept Harrg's Avatar
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    ### Latest WIP ###
    Added some water effects.
    P.S. fixed south colours
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    Last edited by Harrg; 05-28-2021 at 06:25 AM.

  3. #143

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    This new version has really taken things up a notch, the map is coming to life in a very impressive way.

  4. #144
    Guild Adept Harrg's Avatar
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    Quote Originally Posted by QED42 View Post
    This new version has really taken things up a notch, the map is coming to life in a very impressive way.
    Thank you sir QED42!

    I would be inspired by warm reviews here and elsewhere and spend all day drawing a map. I added more transitions and colors for the desert. Perhaps they are the most difficult regions for texturing. In the north, I can simply hide my mistakes under a dense forest, but the desert, the desert does not forgive mistakes. She immediately revealed all my flaws in the heightmap. At the moment, I like the desert better. I want to focus on the eastern part of the continent where the savannah is located. I had a bad idea of ​​these parts of the world, but now, after texturing, the picture starts to fold

    ### Latest WIP ###
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    Last edited by Harrg; 05-28-2021 at 02:37 PM.

  5. #145
    Guild Adept Harrg's Avatar
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    Fixed the south. Added more forests. Added textures for nothern island.
    I`m not shure about steppe(noth-west of vast central mnts). Mb here should be less vegetation and more semi-desert, steppe, semi-steppe? Rain shadow?
    What would you change / add?

    ### Latest WIP ###
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  6. #146

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    Wow, this is looking spectacular!

  7. #147
    Guild Adept Harrg's Avatar
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    Quote Originally Posted by Ilanthar View Post
    Wow, this is looking spectacular!
    Thank you Ilanthar!

    I`m back to the relief map. My tests with texturing show good result, but I`m not satisfied. So far I have not been able to achieve consistency of all elements.
    My eye clings to the back of the mountain arc. I'm trying to get the feeling of the Alpine-Himalayan belt. When you start looking at the Alps, you lead your gaze and suddenly you are already in Indochina.
    I also try to work out pseudo tectonics. If you take a look at real world maps, you can easily guess where the plate boundaries are. On my map, this is not yet obvious. It can be understood that there are 2 plates that collided and there is a rifting in the southwest. But these are not closed systems, the boundaries of the plates simply break off.
    The difficulty here is that I have not built a full-fledged tectonic model. This is like try pull on owl on globe (idiome)

    ### Latest WIP ###
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    Last edited by Harrg; 06-08-2021 at 10:55 AM.

  8. #148
    Guild Artisan Charerg's Avatar
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    This has really come a long way, the map looks absolutely stunning!

  9. #149
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    Thank you very much Charerg!
    Recently, I have been rereading your and some other topics for a long time, trying to delve into the understanding of tectonics and its influence on the relief.
    At first glance, everything is simple, but when you start working, there are many subtle points that are confusing.
    I am currently working on bathymetry. I'll post the result a little later.



    Hope to see your world update.

  10. #150
    Guild Adept Harrg's Avatar
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    This is what I came up with when trying to create a tectonic model
    Two plates north and south collided with each other, forming a huge mountain belt in the center. The southern plate plunges under the northern
    The southern continent begins to split. The subcontinent Artarden has already broken away from it, which is moving to the southwest.
    There is another rifting zone in the west. I'm not sure if it will die out or not anytime soon.


    ### Latest WIP ###
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