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Thread: Middle Earth DEM Project

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  1. #1
    Guild Adept monks's Avatar
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    We've just finished the make process on the tiles with the new r-w mountains added with the texturer.
    I think we can call this a v 1.0.

    There are a few imperfections, but on the whole I'm really pleased with the results.

    You can download the entire map here. Be warned, large file!
    www.skindustry.net/medem/files/Phase2/Te...0K_VD_ScreenGrab.png


    Mordor
    www.skindustry.net/medem/files/Phase2/Te...eens/make/Mordor.png

    The Sea of Rhun mts
    www.skindustry.net/medem/files/Phase2/Te...creens/make/Rhun.png

    North east and the north west areas
    www.skindustry.net/medem/files/Phase2/Te.../Screens/make/ne.png

    www.skindustry.net/medem/files/Phase2/Te.../Screens/make/nw.png

    Mirkwood mts.
    www.skindustry.net/medem/files/Phase2/Te...ns/make/Mirkwood.png

    Grey mts
    www.skindustry.net/medem/files/Phase2/Te...ens/make/GreyMts.png


    I've been adding the names to the map recently. Places, rivers ,etc.
    At some point I'm going to get this dem and tex into Global Mapper and gen some
    contours off it, add those to the vectors and then output a vector map.

    For the next update we need to correct some of the areas.

    Coming up, we'll be getting it into Outerra

    monks

  2. #2
    Administrator Redrobes's Avatar
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    We got it into Outerra's Anteworld demo last night with the new mountain texturer applied to the terrain so I thought Id post a few pics. We need to fix a few issues but the process is pretty well debugged now so we should be able to make better progress. Monk's Mordor looks great, my mountains look a bit too noisy, I need to tone that down.
    Attached Images Attached Images

  3. #3
    Guild Adept monks's Avatar
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    I can't add images on this board. In both Firefox and Chrome, the page goes misty and just sits there.

    It's looking great in a lot of places. Yes, it's the first time and we've had a lot of bugs to swat along the way. I've documented everything we did, so it'll be much easier from now on.
    There's too much snow generally so we need to lower the mountains since we don't have access to climate controls in Outerrra yet.


    http://www.skindustry.net/medem/file...lue_Mts_01.jpg

    http://www.skindustry.net/medem/file...lue_Mts_02.jpg

    http://www.skindustry.net/medem/file..._Mountains.jpg

    http://www.skindustry.net/medem/file...untains_02.jpg

    http://www.skindustry.net/medem/file...eens/Fjord.jpg

    http://www.skindustry.net/medem/file...lf_of_Lhun.jpg

    http://www.skindustry.net/medem/file...king_south.jpg

    http://www.skindustry.net/medem/file..._Mountains.jpg


    monks
    Last edited by monks; 03-15-2012 at 01:08 PM.

  4. #4
    Administrator Redrobes's Avatar
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    For what must have been an unintentional "bug" with the base height vs the mountain peak heights, those fjords sure do look good. I think that's gotta be promoted to "feature" now. We need more of them

  5. #5
    Guild Adept monks's Avatar
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    Wow, yeh, they are awesome. Flying up them from the sea is amazing!

    monks

  6. #6
    Guild Journeyer maxsdaddy's Avatar
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    Impressive work. I bet if you pasted an ISS window frame in front of these, the average person would really believe
    they were looking down from space. Great job.

  7. #7
    Administrator Redrobes's Avatar
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    I'm sure that Outerra has an ISS model in it. I doubt that they have modeled the insides of it tho. But you never can tell with those guys...

  8. #8
    Professional Artist Nomadic's Avatar
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    Quote Originally Posted by Redrobes
    We got it into Outerra's Anteworld demo last night with the new mountain texturer applied to the terrain so I thought Id post a few pics. We need to fix a few issues but the process is pretty well debugged now so we should be able to make better progress. Monk's Mordor looks great, my mountains look a bit too noisy, I need to tone that down.
    I have been messing around with Outerra and absolutely loving it, how did you do this? I'd love to give this thing a look in Outerra if possible.
    My Map Portfolio
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    Unless otherwise stated, all my work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  9. #9
    Administrator Redrobes's Avatar
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    We have been working on the MeDem map for some time - heck... years ! We were looking for a good 3D world renderer and we looked at a few like Proland from Eric Bruneton and Ogre engine etc but Outerra seemed to have the most of what we need. The best bit about it is that for us, we can only create a limited resolution. At the mo its about 100m per pixel. We would like much better than this but its a lot of work shuffling files. But Outerra can create fractal res on the fly in 3D. That was the clincher.

    We mailed Outerra team and they thought this was a cool idea to link the world and the engine together so Cameni has helped us get our data into it. I have to say that Outerra shows up any imperfections in your data so we have had to go back and completely redo the mountains and I have wrote two new apps to help insert real mountains into the fantasy map. Now its looking much better but Monks is working away on that right now to solve a few issues and generally get that improved based on the new apps requirements.

    We will be releasing it soon with no fixed idea of the date when. It comes down to when it looks good enough. Almost certainly this summer tho. No idea how the data will be delivered. I am guessing via the same system as the earth but that's up to the Outerra team I think. Ours is a fan project & non commercial so it will be free.

    I'm just doing the new place name texturer which is a new set of scripts. So hot off the press rendered ohh about 2 minutes ago is this... As you can see theres a few tweaks to iron out in the name tags. Outerra does not have the names and currently does not have a vegetation mask so we cant actually specify a Fangorn there. But I hear they are working on that aspect of it.

    edit: Another image of the shire. A few more issues showing up on this map too. Some names are too small and sometimes the shadowing of the map is obscuring the text. A few tweaks and this can be fixed tho.

    edit2: Fixed it up a bit but the red line text is not saveable. I think it needs to be bigger.
    Attached Images Attached Images
    Last edited by Redrobes; 03-30-2012 at 09:37 PM.

  10. #10
    Professional Artist Nomadic's Avatar
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    Quote Originally Posted by Redrobes View Post
    We have been working on the MeDem map for some time - heck... years ! We were looking for a good 3D world renderer and we looked at a few like Proland from Eric Bruneton and Ogre engine etc but Outerra seemed to have the most of what we need. The best bit about it is that for us, we can only create a limited resolution. At the mo its about 100m per pixel. We would like much better than this but its a lot of work shuffling files. But Outerra can create fractal res on the fly in 3D. That was the clincher.

    We mailed Outerra team and they thought this was a cool idea to link the world and the engine together so Cameni has helped us get our data into it. I have to say that Outerra shows up any imperfections in your data so we have had to go back and completely redo the mountains and I have wrote two new apps to help insert real mountains into the fantasy map. Now its looking much better but Monks is working away on that right now to solve a few issues and generally get that improved based on the new apps requirements.

    We will be releasing it soon with no fixed idea of the date when. It comes down to when it looks good enough. Almost certainly this summer tho. No idea how the data will be delivered. I am guessing via the same system as the earth but that's up to the Outerra team I think. Ours is a fan project & non commercial so it will be free.

    I'm just doing the new place name texturer which is a new set of scripts. So hot off the press rendered ohh about 2 minutes ago is this... As you can see theres a few tweaks to iron out in the name tags. Outerra does not have the names and currently does not have a vegetation mask so we cant actually specify a Fangorn there. But I hear they are working on that aspect of it.

    edit: Another image of the shire. A few more issues showing up on this map too. Some names are too small and sometimes the shadowing of the map is obscuring the text. A few tweaks and this can be fixed tho.

    edit2: Fixed it up a bit but the red line text is not saveable. I think it needs to be bigger.
    Man that is freaking beautiful. I eagerly await the release of this on Outerra. You guys should be really proud of how far you've come with this thing, it's looking amazing.
    My Map Portfolio
    -----
    Unless otherwise stated, all my work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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