Thanks Tiluchi. To be honest, I don't know what exactly should be in this tutorial, because all this is already there. From current textbooks - the work of Morne. The only difference is that I do the shading in Photoshop, it's easier for me and I have more control.
Wilbur is needed only at a certain stage. My process can be divided into 3 steps.
Step 1. We collect clay. I don't really care about whether the rivers and so on will be reconciled. The main task is simply to mold basic shapes and show basic heights. I pay more attention to form than detail.
Step 2. We have got a very motley map, where the fragments do not fit together. It's Wilbur's time. Run your map through 2-3 erosion cycles. Wilbur will destroy most of the small parts. This is exactly what you need! It will bake all the pieces together into a monolithic relief.
Step 3. Detailing. At this stage, it is already necessary to carefully observe the consistency of all elements. Overlay dem fragments on top of your baked heightmap. Use different layer modes (multiply, soft light, etc.). To do the desired result. It is at this stage that attention should be paid to the geological features.
I know that it looks like that guide with drawing an owl, draw a circle, draw an owl. Done!
But I honestly don't know what to suggest here. I need leading questions.
If I went back in time and gave myself a couple of tips, they would sound like this:
1. Understand the basis of tectonics.
2. How can the plates move? How can they not?
3. Learn to visualize tectonic models. What relief will be in the zone of subduction, rifting, spreading, etc.?
4. The sand model videos helped me a lot.
5. Understand how the movement of one plate affects others.
6. How tectonics affects the coastline. I often see (and do the same myself) when people are making a tectonic model but not editing the coastline. It is obvious (for example) that the coastline will stretch along the subduction zone, and will not abruptly break off. Or it is unlikely that a strange peninsula will appear there, for which there is no place here.
7. Perceive the relief as a system. The mountain cannot just break off somewhere. It will continue along the border of plate. It may be in the form of rifting or spreading or something else, but it is always closed, like a race track. Even the old geological formations, strongly distorted, are closed, their boundaries are simply not so obvious now.
8. Check yourself on the sphere. Gplates are a great tool!
9. A simple rotation of the canvas is sometimes enough to see errors. If the map looks natural from any angle and when mirrored, then you are doing everything right.
10. Mountains are not just a mass of land with beautiful intricate erosion. When I started out, I tried to imitate the Alps (for example) and tried to see each "block" of the watershed as something independent. This is wrong way. Use geology! These are, first of all, ridges, folds, etc.
11. https://www.geokniga.org/bookfiles/g...-tectonics.pdf good book
12. https://www.youtube.com/watch?v=bI5r4cs74w8
https://www.youtube.com/watch?v=Ly78AxI9gaE
https://www.youtube.com/watch?v=d9bKXY0OMxc