Looks nice!
Mountains are always the hardest thing to get looking good. There are a few other posts on mountains. Try searching the tutorial forum for gimp+mountain and you should get a few additional ideas.
-Rob A>
ok my first attempt at layering...I'm not happy with it, but hey first time this is actually a world map for my 4th Edition game, I got alot of stuff I have to add, I can only hope that I make it look as good as your stuff does there man. Its still a work in progress but here's a before and after shot...lol...I think I need to redo the mountains......just delete and start from scratch.
BEFORE TUTORIAL:
AFTER TUTORIAL:
Looks nice!
Mountains are always the hardest thing to get looking good. There are a few other posts on mountains. Try searching the tutorial forum for gimp+mountain and you should get a few additional ideas.
-Rob A>
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Just wanted to point out: it looks like your coastline changed a bit from the original version to RobA's GIMP Tutorial Version. I imagine this is due to the fractalizing the coastline steps right in the beginning: i.e. using the 3-layer-sandwich and the cloud fill to make a rough and jaggedy coastline.
I thought I'd mention that if you were particularly liked your old coastline (which already looked reasonably jaggedy and fractalized, imho), then it's perfectly possible to sort of skip these early steps on RobA's tutorial and move to the later steps (the sea, etc.) To do this, however, you'd need to convert your existing coastline into a black-and-white layer (white land, black ocean).
You can do this several different ways, probably. It looks like you already have a black line for the coast. You can probably use the Wand-select tool to select the ocean and, on a new layer, fill it with black. (You should be able to select all the ocean blues by changing the settings on the wand tool.) This should fill black up to the same point at which your coastal line begins. Then, you just invert your selection and fill the rest with white. If you've done this all on a different layer, you'll still have the original you can use as a guide.
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Pimping my worldmap here. Still WIP... long way to go, but I'm pretty proud of what I've done so far...
Tis sad to see such a wonderful tutorial which has close to 20000 (that's right!!!) in less than a year and yet it only have 13 rating votes. RATE THIS THREAD PEOPLE!!! please???
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
I'm not even sure if the owner of this thread is online, but I saw the map and I was baffled so I decided to follow it and was doing pretty good until I got to the mountains... It's soo random? I finished with the dirt part... but I got lost after that.
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
----------------------------------------------------------
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Well, first off it kind of started with the black background and the mountains outlined and i was lost in the transition actually.
I read the side note that said it was similar to the land making, but I'm a little slow with tuts and I need to really study them before I can get the whole thing down.
FEAR NO EVIL
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
----------------------------------------------------------
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.