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  1. #1
    Guild Adept monks's Avatar
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    Here's the topographic map generated in Global Mapper, split into 4 tiles at 5000 pixels. This is one quarter resolution of the map. The files are around 30 Mb each.

    http://www.skindustry.net/medem/file...arth_A1_5K.png

    http://www.skindustry.net/medem/file...arth_A2_5K.png

    http://www.skindustry.net/medem/file...arth_B1_5K.png

    http://www.skindustry.net/medem/file...arth_B2_5K.png

    monks

  2. #2
    Professional Artist Nomadic's Avatar
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    Quote Originally Posted by monks View Post
    Here's the topographic map generated in Global Mapper, split into 4 tiles at 5000 pixels. This is one quarter resolution of the map. The files are around 30 Mb each.

    http://www.skindustry.net/medem/file...arth_A1_5K.png

    http://www.skindustry.net/medem/file...arth_A2_5K.png

    http://www.skindustry.net/medem/file...arth_B1_5K.png

    http://www.skindustry.net/medem/file...arth_B2_5K.png

    monks
    Very nice. Just one thing I noticed is that Trollshaws has a spelling error (Trollsahws).
    My Map Portfolio
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  3. #3
    Guild Applicant Facebook Connected
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    Question Middle Earth DEM Project

    Hi monks,
    I'm a designer and I decided to re-impaginate LOTR putting before all the chapter a map with the pat made in it.
    To do this a designed a big map, usign "Atlans of Middle Earth".

    https://www.behance.net/gallery/3249...the-Rings-book

    I saw your work and is amazing, and I love it, very realistic and detailed.

    I've always wanted to create an "orographic" map of Middle Eart, but I am not able, and your work could allow me to do it.

    May I ask you to send me a vecctor version of your map, or a B/W version...or can you help me in some way?

    THANK YOU KINDLY

    Stefano

  4. #4
    Guild Adept monks's Avatar
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    Hi Nomadic, thanks very much! Yes, we want to get it out to people. I'm going to upload a large topo map download shortly to give folks a taster. Improved mt ranges will be in the next version. Followed later in the year by improved hills. One of the things the Outerra devs are working on is the climate model. I believe improvements will allow for user defined textures, and texture/forest, etc placement in the world. It already allows for models/roads of course. We'll be using those texture maps in the pics above to drive the enviroment.
    Once we release, we're looking for folks to get involved and build stuff like buildings, etc.

    monks

  5. #5
    Guild Adept monks's Avatar
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    Thanks. There's probably a few more too. If you spot any more on your travels let us know.

    monks

  6. #6
    Administrator Redrobes's Avatar
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    I have spotted two issues. One is Balfalas Bay instead of Belfalas Bay. But I notice that on your pic you dont have it so I dont know whats going on there. In another area I can see two labels for a river on top of each other but at slightly different positions and angles. Still, it will all be easier to look at when you run it through and generate the full set.

    I ran the process again with yesterdays tweaks added and it looks real nice now. I am particularly pleased with the way its changing the colour of the text depending on where the text is placed. That seems to be working out real well. Heres a little pic showing some sea, some land etc and the text is mainly dark but changing from dark blue to grey or brown.
    Attached Images Attached Images

  7. #7
    Guild Adept monks's Avatar
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    I thought I'd revisit my Misty Mountains project from last year. This time using much higher res terrain. What I've done is to use the base mask I made for use in the texturer (the one that sits directly on the base), and used that as a mask multiplier over the height data. With a bit of help from a curves device (which allows for curve profiling of fall-off) and some erosion it's looking pretty good in all parts except those really bad parts down the eastern flank caused by the base dem hills I put in. *tut*
    I've also used layout devices to lift up some mountain areas higher than others. It would be more accurate to Tolkien if I raised up the eastern flank more. I can do that with either a layout or via levels in Photoshop. I reckon using the levels is the best way as you get to contrast the forms better than raise a blob which is what tends to happen with the layout.
    I'll probably get this into Leveller to smooth out the extreme cliff edges. I wanted to show the mountains/lowlands interface at a number of locations to illustrate. There's erosion on this which has helped a great deal. That could be easily applied during the make process in the future, and in the current terrain build. I think limiting it to the mountain edges would be enough to blend things in. Also, the process is quicker each time I do it, now that I know what I'm doing more or less.

    www.skindustry.net/medem/files/Phase2/Te...ens/MistyAlps_01.png
    www.skindustry.net/medem/files/Phase2/Te...ens/MistyAlps_02.png
    www.skindustry.net/medem/files/Phase2/Te...ens/MistyAlps_03.png
    www.skindustry.net/medem/files/Phase2/Te...ens/MistyAlps_04.png
    www.skindustry.net/medem/files/Phase2/Te...ens/MistyAlps_05.png
    www.skindustry.net/medem/files/Phase2/Te...ens/MistyAlps_06.png
    www.skindustry.net/medem/files/Phase2/Te...ens/MistyAlps_07.png
    www.skindustry.net/medem/files/Phase2/Te...ens/MistyAlps_09.png
    www.skindustry.net/medem/files/Phase2/Te...ens/MistyAlps_11.png
    www.skindustry.net/medem/files/Phase2/Te...ens/MistyAlps_14.png
    www.skindustry.net/medem/files/Phase2/Te...ens/MistyAlps_15.png
    www.skindustry.net/medem/files/Phase2/Te...ens/MistyAlps_16.png
    www.skindustry.net/medem/files/Phase2/Te...ens/MistyAlps_17.png
    www.skindustry.net/medem/files/Phase2/Te...ens/MistyAlps_18.png
    www.skindustry.net/medem/files/Phase2/Te...ens/MistyAlps_19.png

    monks

  8. #8
    Guild Adept monks's Avatar
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    Been doing a lot of the mountain ranges recently. Here's a render of Harad Hills in the far southern deserts. These are lowish peaks around 6k feet high.

    http://www.me-dem.me.uk/galleries/re...HaradHills.png

    monks

  9. #9
    Guild Adept monks's Avatar
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    A quick update on where we're up to. All of the mountains are completed. The terrain still needs a few fixes but the difficult stuff has been done. Here's some shots with hills and lowlands too. In a few weeks we'll be able to drop this into Outerra and post some pics!



    http://www.me-dem.me.uk/galleries/De...owlands_03.png


    http://www.skindustry.net/medem/file...owlands_01.png
    http://www.skindustry.net/medem/file...owlands_02.png
    http://www.skindustry.net/medem/file...owlands_04.png

    monks

  10. #10
    Community Leader Lukc's Avatar
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    Wowza, this is getting quite big! So, you now basically have a full sized virtual world DEM? Interesting!

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