More thoughts regarding 4e.
I know its not quite true, but it almost seems that 4e is nolonger about classes and individual players, but its "team concept" that only matters. Almost as if the only true mechanic is "defender, striker, leader, controller" and that classes are just fluff for those team positions.
How would one even play a solo mission? (Albeight a solo mission is rare and a bit clunky in any edition) in 4e, how does one play with only one character on the team? Can that character only be a striker?
When I try to discover the differences in "powers" in 4e on Gleemax, everyone tells me, that's just fluff. Huh?? As if everything is fluff except as it applies to team positions.
Unfortunately, to me D&D is more than just team dynamics, while certainly an important part, its just a part. In 4e, it seems to be all that matters.
Again, perhaps just a misunderstanding on my part, but from dialogue with those who know, this seems to be the answer they are providing me.
GP