Page 19 of 31 FirstFirst ... 915161718192021222329 ... LastLast
Results 181 to 190 of 306

Thread: [Award Winner] Eriond - A Tutorial for GIMP & Wilbur

  1. #181

    Default

    Finished my second map using this tutorial, used my own mountain technique this time. CC welcomed, the world is called Donne.
    Attached Images Attached Images

  2. #182

    Default

    Hey there ludgarthewarwolf, congrats on finishing your second map!

    Nice job on the mountains. OK, you asked for CC, and I do have a few pointers for you. First, the map looks as if it has been stretched horizontally. I'm not sure if this is because you scaled the image so that it would be wider, or if when you created the clouds layer you did not adjust the X and Y size to account for the different height/width dimensions. Second, the rivers look really angular. This usually happens when there isn't enough %noise when you are running Incise Flow in Wilbur. Here's a tip. After you've done the initial "Fill Basins" step, go to the select menu, click on "From Terrain", and then click "Flat Areas". Net add more noise (usually 5% is sufficient, but you may need to go as high as 10% - just test it out). Then do another "Fill Basins", followed by "Incise Flow". This ought to get those rivers looking more natural.

    Hope that helps.

    Cheers,
    -Arsheesh

  3. #183

    Default

    Quote Originally Posted by arsheesh View Post
    Hey there ludgarthewarwolf, congrats on finishing your second map!

    Nice job on the mountains. OK, you asked for CC, and I do have a few pointers for you. First, the map looks as if it has been stretched horizontally. I'm not sure if this is because you scaled the image so that it would be wider, or if when you created the clouds layer you did not adjust the X and Y size to account for the different height/width dimensions. Second, the rivers look really angular. This usually happens when there isn't enough %noise when you are running Incise Flow in Wilbur. Here's a tip. After you've done the initial "Fill Basins" step, go to the select menu, click on "From Terrain", and then click "Flat Areas". Net add more noise (usually 5% is sufficient, but you may need to go as high as 10% - just test it out). Then do another "Fill Basins", followed by "Incise Flow". This ought to get those rivers looking more natural.

    Hope that helps.

    Cheers,
    -Arsheesh
    I've so far been unable to find the "flat area" option in the from terrain selection. I'm running wilbur 1.62 if that helps. I've also experimented with using the compute basin deltas to make selections, but haven't had a large amount of success. If you're interested I can whip up a quick tutorial about how I made the mountains. I'm artistically challenged, so I found a way to do it without much airbrushing.
    Thanks,
    Ludgar

  4. #184

    Default

    Hmm, that's odd. I'm not exactly sure which version I have but under mine flat areas can be found under: Select > From Terrain > Flat Areas. Does the "From Terrain" sub menu not exist in Wilbur 1.62, or does it just not contain the "Flat Areas" option? You should definitely whip up a tutorial, it may prove useful to folks here.

    Cheers,
    -Arsheesh

  5. #185

    Default

    Quote Originally Posted by arsheesh View Post
    Hmm, that's odd. I'm not exactly sure which version I have but under mine flat areas can be found under: Select > From Terrain > Flat Areas. Does the "From Terrain" sub menu not exist in Wilbur 1.62, or does it just not contain the "Flat Areas" option? You should definitely whip up a tutorial, it may prove useful to folks here.

    Cheers,
    -Arsheesh
    Nope, just height range and facing direction. I believe you can check your version by clicking the yellow ? in the tool bar. I'll get working on those mountains.

  6. #186
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,604

    Default

    Those features were introduced in Wilbur 1.65; version 1.62 was released back in mid-2007. 1.83 was the last public version.

    I really should get that stuff rehosted, but that sounds way harder than I have the mental capacity and time for these days...

  7. #187

    Default

    Quote Originally Posted by waldronate View Post
    Those features were introduced in Wilbur 1.65; version 1.62 was released back in mid-2007. 1.83 was the last public version.

    I really should get that stuff rehosted, but that sounds way harder than I have the mental capacity and time for these days...
    Could you link me the most recent version? Thanks

  8. #188
    Guild Grand Master Azélor's Avatar
    Join Date
    Jul 2008
    Location
    Québec
    Posts
    3,363

    Default

    Quote Originally Posted by waldronate View Post
    Those features were introduced in Wilbur 1.65; version 1.62 was released back in mid-2007. 1.83 was the last public version.

    I really should get that stuff rehosted, but that sounds way harder than I have the mental capacity and time for these days...
    Have you considered a free hosting service like Media fire? The file is not too big.

  9. #189
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,604

    Default

    The Wilbur site has been offline for a few months now at the whim of my old ISP. When I get it rehosted, I'll post the new address here at the guild and to every place I can find contacts for that links to the old address and can be found via the googlybeast.

  10. #190
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,604

    Default

    Quote Originally Posted by Azelor View Post
    Have you considered a free hosting service like Media fire? The file is not too big.
    My #1 requirement for hosting is no third-party advertising visible on the pages.

Page 19 of 31 FirstFirst ... 915161718192021222329 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •