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Thread: [Award Winner] Eriond - A Tutorial for GIMP & Wilbur

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  1. #1

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    Quote Originally Posted by wdmartin View Post
    Just a note -- I relied heavily on this tutorial for Erobelis Isle, which turned out well even though I wound up not using cloud-generated terrain after all.

    Erobelis.jpg

    I also used DonDozone's realistic forests, and relied heavily on help from su_liam and deadshade for getting the Wilbur part worked out.
    Wow, that turned out fantastic wdmartin! The terrain looks very good (and I do really like the trees as well. The colors are great too. All around great job!

    Cheers,
    -Arsheesh

  2. #2

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    Hey, I really love your work. I understand that the tutorial is intermediate/advanced, but I keep getting hung up on the cloud effects, specifically were you tell us to rinse and repeat for Cloud 3 and Cloud 4. When I change Cloud 4 to difference, I just get a black screen!

  3. #3
    Guild Expert Abu Lafia's Avatar
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    Hi JonK, I'm not arsheesh but if i remember correctly i had a similar problem. You have to create a (click on) "new seed" in the difference-clouds settings for the second (4.) layer.
    I think the differnce-cloud-settings were the same for your second layer, and with two identical layers there is no differnce (black-screen). Hope it helps!
    Last edited by Abu Lafia; 03-25-2015 at 01:06 PM. Reason: not precise enough...

  4. #4

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    Finished my second map using this tutorial, used my own mountain technique this time. CC welcomed, the world is called Donne.
    Attached Images Attached Images

  5. #5

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    Hey there ludgarthewarwolf, congrats on finishing your second map!

    Nice job on the mountains. OK, you asked for CC, and I do have a few pointers for you. First, the map looks as if it has been stretched horizontally. I'm not sure if this is because you scaled the image so that it would be wider, or if when you created the clouds layer you did not adjust the X and Y size to account for the different height/width dimensions. Second, the rivers look really angular. This usually happens when there isn't enough %noise when you are running Incise Flow in Wilbur. Here's a tip. After you've done the initial "Fill Basins" step, go to the select menu, click on "From Terrain", and then click "Flat Areas". Net add more noise (usually 5% is sufficient, but you may need to go as high as 10% - just test it out). Then do another "Fill Basins", followed by "Incise Flow". This ought to get those rivers looking more natural.

    Hope that helps.

    Cheers,
    -Arsheesh

  6. #6

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    Quote Originally Posted by arsheesh View Post
    Hey there ludgarthewarwolf, congrats on finishing your second map!

    Nice job on the mountains. OK, you asked for CC, and I do have a few pointers for you. First, the map looks as if it has been stretched horizontally. I'm not sure if this is because you scaled the image so that it would be wider, or if when you created the clouds layer you did not adjust the X and Y size to account for the different height/width dimensions. Second, the rivers look really angular. This usually happens when there isn't enough %noise when you are running Incise Flow in Wilbur. Here's a tip. After you've done the initial "Fill Basins" step, go to the select menu, click on "From Terrain", and then click "Flat Areas". Net add more noise (usually 5% is sufficient, but you may need to go as high as 10% - just test it out). Then do another "Fill Basins", followed by "Incise Flow". This ought to get those rivers looking more natural.

    Hope that helps.

    Cheers,
    -Arsheesh
    I've so far been unable to find the "flat area" option in the from terrain selection. I'm running wilbur 1.62 if that helps. I've also experimented with using the compute basin deltas to make selections, but haven't had a large amount of success. If you're interested I can whip up a quick tutorial about how I made the mountains. I'm artistically challenged, so I found a way to do it without much airbrushing.
    Thanks,
    Ludgar

  7. #7

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    Hmm, that's odd. I'm not exactly sure which version I have but under mine flat areas can be found under: Select > From Terrain > Flat Areas. Does the "From Terrain" sub menu not exist in Wilbur 1.62, or does it just not contain the "Flat Areas" option? You should definitely whip up a tutorial, it may prove useful to folks here.

    Cheers,
    -Arsheesh

  8. #8

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    Quote Originally Posted by arsheesh View Post
    Hmm, that's odd. I'm not exactly sure which version I have but under mine flat areas can be found under: Select > From Terrain > Flat Areas. Does the "From Terrain" sub menu not exist in Wilbur 1.62, or does it just not contain the "Flat Areas" option? You should definitely whip up a tutorial, it may prove useful to folks here.

    Cheers,
    -Arsheesh
    Nope, just height range and facing direction. I believe you can check your version by clicking the yellow ? in the tool bar. I'll get working on those mountains.

  9. #9
    Administrator waldronate's Avatar
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    Those features were introduced in Wilbur 1.65; version 1.62 was released back in mid-2007. 1.83 was the last public version.

    I really should get that stuff rehosted, but that sounds way harder than I have the mental capacity and time for these days...

  10. #10

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    Quote Originally Posted by waldronate View Post
    Those features were introduced in Wilbur 1.65; version 1.62 was released back in mid-2007. 1.83 was the last public version.

    I really should get that stuff rehosted, but that sounds way harder than I have the mental capacity and time for these days...
    Could you link me the most recent version? Thanks

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