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Thread: October Challenge: Monastery

  1. #11
    Community Leader NeonKnight's Avatar
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    OK, so here is the Main level of the temple/monastery so far. I will be going with the fact that the temple is a large open airy structure with lots of internal natural light (as the pictures above).

    I will be mapping out the monastery grounds including the cloister house, kitchens, etcs.
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    Last edited by NeonKnight; 10-06-2007 at 08:26 AM.
    Daniel the Neon Knight: Campaign Cartographer User

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  2. #12
    Community Leader RPMiller's Avatar
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    It's coming along very nicely!
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  4. #14
    Community Leader pyrandon's Avatar
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    Agreed on the green being too green. I also really like the idea of the windows' stained glass reflections on the floor--but would the light stream in from every window on every side--especially when the building's shadow shows a southwestern sun?

    Looking good, Neon! Keep it up!
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  5. #15
    Community Leader NeonKnight's Avatar
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    I decided to change up the Main level of the Monastery/Temple to make it more symetrical. I also included DASHED lines to represent the vault lines criscrossing on the sides of the Nave. I Also changed up the colors of the roof, so the Green is more muted.
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    Last edited by NeonKnight; 10-07-2007 at 04:50 AM.
    Daniel the Neon Knight: Campaign Cartographer User

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  6. #16

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    Looking great, but the green still looks a little too saturated to me. I picked it up in psp and sampled the colours the results are quite interesting:
    Green Roof: Saturation: 213 out of a max setting of 255
    Wooden floor: Sat = 180
    Tiled floor: Sat = 109
    Grass: Sat = 150
    Stone wall: Sat = 27 (but it is grey so the saturation will be low).

    This doesn't always work, but I'd suggest toning down the saturation of the green to about 150 or so and see what it looks like.

    Also, the other thing that struck me is that everything has a texture apart from the roof. You may want to just put a small noise texture into it for consistency.

    Otherwise it's coming along great!

    Ravs

  7. #17
    Community Leader NeonKnight's Avatar
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    Quote Originally Posted by ravells View Post
    Looking great, but the green still looks a little too saturated to me. I picked it up in psp and sampled the colours the results are quite interesting:
    Green Roof: Saturation: 213 out of a max setting of 255
    Wooden floor: Sat = 180
    Tiled floor: Sat = 109
    Grass: Sat = 150
    Stone wall: Sat = 27 (but it is grey so the saturation will be low).

    This doesn't always work, but I'd suggest toning down the saturation of the green to about 150 or so and see what it looks like.

    Also, the other thing that struck me is that everything has a texture apart from the roof. You may want to just put a small noise texture into it for consistency.

    Otherwise it's coming along great!

    Ravs

    OK, Not sure how to adjust the Saturation in CC3 though, but I will see what I can do.
    Daniel the Neon Knight: Campaign Cartographer User

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  8. #18
    Community Leader NeonKnight's Avatar
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    OK, found the Saturation adjustment level, and changed it to 50%, and added a texture to the roof, so should look nicer.
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    Daniel the Neon Knight: Campaign Cartographer User

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    Any questions on CC3? Post them with CC3 in the Subject Line!
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  9. #19

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    Wow that was fast! Looks so much better too! Now all you need to do is to put a small drop shadow on the beams above the roof so they look 3 dimensional!

    lol, don't ask for much, do I?

  10. #20
    Community Leader NeonKnight's Avatar
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    Quote Originally Posted by ravells View Post
    Wow that was fast! Looks so much better too! Now all you need to do is to put a small drop shadow on the beams above the roof so they look 3 dimensional!

    lol, don't ask for much, do I?
    I could....but I am only merely making a map
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

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