Page 2 of 2 FirstFirst 12
Results 11 to 19 of 19

Thread: February 2019 Challenge: Lair of Tohmet, the Lich Queen

  1. #11
    Guild Grand Master Azélor's Avatar
    Join Date
    Jul 2008
    Location
    Québec
    Posts
    3,363

    Default

    Thanks!

    Daily update. I think this helps my productivity.

    Lich tomb 3.jpg

    About the star.
    I think the one I used is a Babylon star. It's an odd shape to work with.
    The definitive shape (has many other things) is not set in stone yet.
    Last edited by Azélor; 02-13-2019 at 01:21 AM.

  2. #12
    Guild Master Facebook Connected - JO -'s Avatar
    Join Date
    May 2016
    Location
    Geneva, Switzerland
    Posts
    2,879

    Default

    It's progressing well! A really complex dungeon!

  3. #13

    Default

    Looking really nice! Those pikes are... deadly!

  4. #14
    Guild Grand Master Azélor's Avatar
    Join Date
    Jul 2008
    Location
    Québec
    Posts
    3,363

    Default

    Good, til I start drawing isometric objects freehand. It's not the final version don't worry.

    I'm still looking for a decent way to represent an hand carved stonewall.

    I spaced up the pikes so they can be more deadly. It may look more menacing when they are tightly packed but you are less likely to impale yourself.


    ### Latest WIP ###

    Lich tomb 4.jpg
    Last edited by Azélor; 03-12-2019 at 05:43 PM.

  5. #15
    Guild Expert Greason Wolfe's Avatar
    Join Date
    Dec 2008
    Location
    Tigard (and Florence) Oregon
    Posts
    1,771

    Default

    Oh, you're making better progress on this than I did when I tried it a while back, and I was only going for the flat (read that as classic) style of dungeon. And I didn't even think about using that star, great call. As for "hand carved" walls, maybe something like a cliff/plateau face would work? Or a little blending curve where they meet the floor? The chamber where you have the bricks drawn in was what I was thinking as being worked by hand so if you wanted to make other walls a little more "natural cave" like in appearance, I would say it met the requirements as I was thinking of them. Of course I don't know how difficult that would be for you to change at this point, but definitely looking forward to the next update.
    GW

    One's worth is not measured by stature, alone. By heart and honor is One's true value weighed.

    Current Non-challenge WIP : Beyond Sosnasib
    Current Lite Challenge WIP : None
    Current Main Challenge WIP : None
    Completed Maps : Various Challenges

  6. #16
    Professional Artist Naima's Avatar
    Join Date
    Mar 2010
    Location
    Italy
    Posts
    1,584

    Default

    Nice progress on the dungeon looking foward to see where you go with it .

  7. #17
    Guild Master Facebook Connected - JO -'s Avatar
    Join Date
    May 2016
    Location
    Geneva, Switzerland
    Posts
    2,879

    Default

    Very promising and mysterious! I'm looking forward to seeing what it will bring with the furniture and details!

  8. #18

    Default

    This looks great so far Azelor.

    Cheers,
    -Arsheesh

  9. #19
    Community Leader Jaxilon's Avatar
    Join Date
    Nov 2009
    Location
    A beach in Ecuador
    Posts
    5,548

    Default

    You went hog wild and bit off a big ol' project. So far it's going good so don't give up, I want to see how it wraps up.

    And don't forget your WIP tag so you show up in the thumbnails.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

    * Rivengard * My Finished Maps * My Challenge Maps * My deviantArt

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •