OK, update on the map so far. Its late (well early in the morning) got back from gaming a half hour ago and decided to put in some walls, and the backend of the room. I also decided to shrink the altar area much smaller in dimension - still each tile and mortar is 5 square feet. The black walls are placeholders for now, I plan to hand-draw the walls appropriate to the style with beveled shaped beneath and halo shadows, as usual. I still need to place doors, more stairs on either side of the chapel chamber. The Necromancer Lich resides in that large chamber towards the top right corner, while the chambers below are laboratory and library. I plan to place a chasm with bridge crossing, with switch back trail on opposing chasm wall leading up to more dungeon chambers, to the bottom of the map, then another crossing of the chasm to entry chambers at the start of the dungeon area. The bottom right will contain the title, key and other parts necessary for the One Page Dungeon Contest.
I've decided to make this necromancer really a lich, perhaps like a Mystic Theurge prestige class as both a wizard and a priest. As mentioned above his residence and "office" are is to the right of the Skull Chapel. The skull itself is the lich's phylactery. Within the Skull Chapel is the phylactery skull, guarded on either side by undead skeletal dragons, also the fourteen sarcophagi contains his undead guardians - including four Mummy's with levels in Priest and four Vampires with levels in Wizard (flanking either side of the altar). The six sarcophagi on the southern end of the chapel contain four skeletal warriors and two death knight black guard (center pair of sarcophagi). The open mouth of the skull phylactery is a portal to the Negative Energy Plane. If the lich (yet unnamed) is slain his spirit is whisked into the Skull. Agents will secure an appropriate humanoid bring to the skull altar and cast them into the mouth - draining their life energy until dead, at which point the Lich possesses the sacraficed humanoid and exits the mouth in a new undead body, until slain again.
Lots more to do, but the background story started to develop as I began setting up the over all layout of the entire page, with the resized chapel. I plan to place markers for traps later on.
GP
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