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Thread: blender castle project

  1. #11
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    Hi Vellum!

    Very nice model you're starting with!!!

    I am also a Blender user, although didn't apply it to architectural/maps modeling. Did a quick try with a basic dungeon here.

    You may find this video series inspiring and helpful: https://www.youtube.com/watch?v=lwBBIN-pV3g

    Regards,
    Diego

  2. #12
    Guild Expert johnvanvliet's Avatar
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    nice, been using blender for many years

    you might want to add some normal mapping for stone work

    standard UV mapping will work fine on a mesh like this

    But you might want to look into using the built in nodes
    the procedural editing in the current blender looks GREAT from what i have seen
    Though i have not used it much
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  3. #13

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    Diego I've watched a piece of the first segment, but apparently sensei is a plug in, I have limited knowledge of the basic program without adding more info overload LOL. But it is a nice vid. Post up a link to the dungeon.

    Johnvanvliet I'm really a beginner here, I have no idea atm what the differences are between normal mapping and standard UV mapping. I've watched a blender cookie tutorial on lighting which touched on the cycles render, which is how I added lighting to this model. I'm actually not sure how to proceed or what the next step should be. I've posted a wip thread on blender artists but so far I've had zero comments, was hoping for some guidance over there but no dice.

    Thanks to both of you

    V

  4. #14
    Guild Artisan su_liam's Avatar
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    UV-mapping describes how the flat texture image is projected onto the 3d geometry.
    Normal mapping is a texture that describes the surface relief on an object. A variant on bump maps.
    The two describe different things in spite of the similar wording.

    UV-mapping is the geometric transformation that maps the flat normal map onto the three dimensional surface of the object. It's an unfortunate collision of terminology.
    Last edited by su_liam; 05-09-2015 at 03:19 AM.

  5. #15

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    su_liam

    Thanks for the explanation. I'm apparently having some troubles with my normals while modeling so I will go back and address this when I have the chance.

    V

  6. #16
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    Hi Vellum...

    You can try this tutorial by Kent Trammel (I love his tutorials), which teaches some techniques for creating your own texture brushes:
    https://www.youtube.com/watch?v=7FobUOuISak

    And these may also help:

    https://www.youtube.com/watch?v=L7ALfRw6I5I

    https://www.youtube.com/watch?v=udMjSV6cFmE

    Also, for more interesting and realistic texture, try Andrew Price (Blender Guru) tutorial below. He will suggest that you use a software called Crazy Bump to create all the maps, but you don't really need it if you create your own textures based on the other tutorials. The keypoint of the tutorial will be how you combine the different texture maps in the Cycles node editor.

    https://www.youtube.com/watch?v=W07H7xeUnGE

    Hope this can be helpful!

    Regards,
    Diego
    Last edited by Diego Araujo; 05-20-2015 at 12:32 PM. Reason: typo

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