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Thread: Silk Road Board Game

  1. #11
    Administrator Facebook Connected Robbie's Avatar
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    I've been working with snodsy a bit to create an app version of this game..It's very early, so I've been building basic framework. I have the tileset and the cursor movement as well as some basic data about specific game spaces (like names, commodities is forthcoming). It's coming along nicely I think. Here's a few screenshots. As you can see, I also have pan/zoom on the board working as well.
    Screenshot from 2017-04-19 11-25-25.png
    Screenshot from 2017-04-19 11-26-07.png
    Screenshot from 2017-04-19 11-27-05.png
    Screenshot from 2017-04-19 11-27-49.png
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  2. #12
    Community Leader Facebook Connected tilt's Avatar
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    Looks great Robbie, didn't even new you did that kind of programming
    regs tilt
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  3. #13
    Administrator Facebook Connected Robbie's Avatar
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    Quote Originally Posted by tilt View Post
    Looks great Robbie, didn't even new you did that kind of programming
    I don't This is my first time...well...I've been working with Godot for a while now for work purposes, and I made flappy map and a 3 first person dungeon map for a challenge previously. I also have a super secret breakout clone game in the works. We'll see...too much on my plate at any given time typically.
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  4. #14
    Guild Expert snodsy's Avatar
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    Robbie;

    Looks great man! Nice to see it come together,

    I now see how you use the Hex outline Spiky thing - shows which hex your on. Like it.

    Thanks for taking this on, it's pretty exciting to know this might be an actual game at least to some degree - hope it's good conceptually.

  5. #15
    Guild Expert snodsy's Avatar
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    Here's an update of the illustrative background and the reference background of the hex game board. Robbie still plugging away at the programming so we can test play on-line, Tilt we'll take you up on your office . I've also cut out the pieces and ready to game play here at home when I can get a group together.BoardgameCutout.JPG

    GameMap1w.jpgGameMap1g.jpg
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  6. #16
    Guild Expert Abu Lafia's Avatar
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    Wow. this is really great to see how it is coming together snodsy! The new board is looking fantastic, especially seeing all these tokens, cards and the cutter around. Very exciting! As i wrote to you, i'd love to give it a play test if it is ready for it.

    PULP ATELIER
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    Map is not territory...

  7. #17
    Administrator ChickPea's Avatar
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    This looks great. It's always fun to see a digital map printed and out there in the real world. I don't even game but I'm excited about this project!
    "We are the music makers, and we are the dreamers of dreams"

  8. #18
    Professional Artist ThomasR's Avatar
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    The project is amazing but look at that map ! That's a gem !

  9. #19
    Administrator Facebook Connected Robbie's Avatar
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    Saw the share on twitter and figured I should update my progress as well.

    Screenshot from 2017-04-27 09-20-45.png

    In this screenshot you see all the newest features in one. I have added the commodity slots available in each place of interest as a pop-up when you hover over that space. Also, you can see the beginnings of AStar based pathfinding...the camel at Susia is the destination, and the path started one space northeast of Rhagae. I still have some AStar work to do to deal with calculating movement costs and not forcing a player to take the shortest route if they choose not to. After that I'll start implementing some actual game logic. Pretty exciting!
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  10. #20
    Guild Expert Abu Lafia's Avatar
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    It's looking amazing already Robbie! So great to see the app version of the game unfold. The idea to make the commodities as a pop-up is brilliant and makes the board infact less crowded, although with it might come a "memory" dimension into the game . Exciting stuff indeed (well, i not even know what AStar means )!
    Last edited by Abu Lafia; 04-27-2017 at 10:53 AM.

    PULP ATELIER
    instagram | maps | motley mapping fragments
    Map is not territory...

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