Page 2 of 7 FirstFirst 123456 ... LastLast
Results 11 to 20 of 64

Thread: Silk Road Board Game

  1. #11
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,877
    Blog Entries
    6

    Default

    I've been working with snodsy a bit to create an app version of this game..It's very early, so I've been building basic framework. I have the tileset and the cursor movement as well as some basic data about specific game spaces (like names, commodities is forthcoming). It's coming along nicely I think. Here's a few screenshots. As you can see, I also have pan/zoom on the board working as well.
    Screenshot from 2017-04-19 11-25-25.png
    Screenshot from 2017-04-19 11-26-07.png
    Screenshot from 2017-04-19 11-27-05.png
    Screenshot from 2017-04-19 11-27-49.png
    Fantaseum (https://www.fantaseum.com)

    Robbie Powell - Site Admin

  2. #12
    Community Leader Facebook Connected tilt's Avatar
    Join Date
    May 2010
    Location
    Trelleborg, Sweden
    Posts
    5,787
    Blog Entries
    2

    Default

    Looks great Robbie, didn't even new you did that kind of programming
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  3. #13
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,877
    Blog Entries
    6

    Default

    Quote Originally Posted by tilt View Post
    Looks great Robbie, didn't even new you did that kind of programming
    I don't This is my first time...well...I've been working with Godot for a while now for work purposes, and I made flappy map and a 3 first person dungeon map for a challenge previously. I also have a super secret breakout clone game in the works. We'll see...too much on my plate at any given time typically.
    Fantaseum (https://www.fantaseum.com)

    Robbie Powell - Site Admin

  4. #14
    Guild Expert snodsy's Avatar
    Join Date
    Sep 2014
    Location
    Cincinnati/Northern Kentucky Area
    Posts
    1,331

    Default

    Robbie;

    Looks great man! Nice to see it come together,

    I now see how you use the Hex outline Spiky thing - shows which hex your on. Like it.

    Thanks for taking this on, it's pretty exciting to know this might be an actual game at least to some degree - hope it's good conceptually.

  5. #15
    Guild Expert snodsy's Avatar
    Join Date
    Sep 2014
    Location
    Cincinnati/Northern Kentucky Area
    Posts
    1,331

    Default

    Here's an update of the illustrative background and the reference background of the hex game board. Robbie still plugging away at the programming so we can test play on-line, Tilt we'll take you up on your office . I've also cut out the pieces and ready to game play here at home when I can get a group together.BoardgameCutout.JPG

    GameMap1w.jpgGameMap1g.jpg
    Attached Images Attached Images

  6. #16
    Guild Expert Abu Lafia's Avatar
    Join Date
    Feb 2015
    Location
    Germany
    Posts
    1,256

    Default

    Wow. this is really great to see how it is coming together snodsy! The new board is looking fantastic, especially seeing all these tokens, cards and the cutter around. Very exciting! As i wrote to you, i'd love to give it a play test if it is ready for it.
    Map is not territory...
    Current work in progress:Korobrom | My finished maps
    My DeviantArt site and Twitter

  7. #17
    Administrator ChickPea's Avatar
    Join Date
    Jan 2015
    Location
    Sunny Scotland
    Posts
    6,884

    Default

    This looks great. It's always fun to see a digital map printed and out there in the real world. I don't even game but I'm excited about this project!
    "We are the music makers, and we are the dreamers of dreams"

  8. #18
    Professional Artist ThomasR's Avatar
    Join Date
    Nov 2015
    Location
    Angers, France
    Posts
    4,179

    Default

    The project is amazing but look at that map ! That's a gem !

  9. #19
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,877
    Blog Entries
    6

    Default

    Saw the share on twitter and figured I should update my progress as well.

    Screenshot from 2017-04-27 09-20-45.png

    In this screenshot you see all the newest features in one. I have added the commodity slots available in each place of interest as a pop-up when you hover over that space. Also, you can see the beginnings of AStar based pathfinding...the camel at Susia is the destination, and the path started one space northeast of Rhagae. I still have some AStar work to do to deal with calculating movement costs and not forcing a player to take the shortest route if they choose not to. After that I'll start implementing some actual game logic. Pretty exciting!
    Fantaseum (https://www.fantaseum.com)

    Robbie Powell - Site Admin

  10. #20
    Guild Expert Abu Lafia's Avatar
    Join Date
    Feb 2015
    Location
    Germany
    Posts
    1,256

    Default

    It's looking amazing already Robbie! So great to see the app version of the game unfold. The idea to make the commodities as a pop-up is brilliant and makes the board infact less crowded, although with it might come a "memory" dimension into the game . Exciting stuff indeed (well, i not even know what AStar means )!
    Last edited by Abu Lafia; 04-27-2017 at 09:53 AM.
    Map is not territory...
    Current work in progress:Korobrom | My finished maps
    My DeviantArt site and Twitter

Page 2 of 7 FirstFirst 123456 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •