like your "vintage" map ... 1990 eh... played a lot back then... those were the days... mid eighties were better though played every day then...
regs tilt
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A little snippet from an upcoming town map.
Hi ho, hi ho, it's off to work I go..
I dig that. Looks like CD3 post-processed in PS with ink outlines filter and maybe watercolor artistic filter, then oversaturated. Really cool look and I think you could keep going with this and develop a full blown style. Nice job, bro.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
@ Ascension. Your eye is as keen as ever. This was done in CD3 then PS for a ripple filter on the river faded to 20%, ink outlines, faded to 40% then a few colour selected saturation adjustments.
This was originally made for someone else but I liked it too much not to rebadge it and stick it in my own campaign world.
Here is the rest of it. Any comments before I post this as finished?
Hi ho, hi ho, it's off to work I go..
Cool, I like the coastlines. Have you exported each sheet to PS or as a whole? Well done!
This town of yours actually got me making some new house brushes. Well done, mate.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Last edited by Aval Penworth; 05-04-2010 at 12:27 PM.
Hi ho, hi ho, it's off to work I go..
Very cool style. May be something I have to play around with.
With regard to the wall/tower shadows on previous map, I wouldn't group the towers and walls as you may lose the fact that the current setup allows the towers to cast shadow on portions of the wall. My suggestion would be to increase the length of the tower shadows to better reflect the (assumed) difference in height between them and the walls. The easiest method I can think of would be to then select the area where the two shadows overlap and then delete that portion of the tower shadow, lower its opacity, or light it in some other way. You probably should see some overlap of shadows, just not as pronounced.
I have now posted The City of Feyerlun to "finished maps" stand by for my next city.
Hi ho, hi ho, it's off to work I go..