Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 33

Thread: The Island of Wjaelland - Outpost of the Seven Sealands

  1. #11
    Guild Adept randigpanzrall's Avatar
    Join Date
    Aug 2012
    Location
    Hanover, Lower Saxony, Germany
    Posts
    250

    Default

    Yes, that are wooden areas

  2. #12
    Guild Adept randigpanzrall's Avatar
    Join Date
    Aug 2012
    Location
    Hanover, Lower Saxony, Germany
    Posts
    250

    Default

    Today I reworked the inhabited areas ans attached walls and houses:

    wjaelland map grande Kopie4.jpg

  3. #13
    Guild Journeyer Tiluchi's Avatar
    Join Date
    Sep 2016
    Location
    Davao, Philippines
    Posts
    212

    Default

    This looks great so far! Will you have a key or a legend at some point? I can tell what most of the different colors are representing but not all of them. For instance, I can't guess what that purpleish-grey texture at the top of the cliffs is. Some type of vegetation?

  4. #14
    Guild Adept randigpanzrall's Avatar
    Join Date
    Aug 2012
    Location
    Hanover, Lower Saxony, Germany
    Posts
    250

    Default

    Hi Tiluchi, I´ll attach a key or legend in the nearer future in order to make the map more readable. I´m happy, you like my map and thank you for any ideas and critiques.

  5. #15
    Guild Adept randigpanzrall's Avatar
    Join Date
    Aug 2012
    Location
    Hanover, Lower Saxony, Germany
    Posts
    250

    Default

    To make a little planning for the future, I decided to take the following steps in the next three or four weeks:

    step 01: finish the vegetation and optimize the color scale of it, because the difference between different vegetation should be better worked out
    step 02: recreating the final coastlines and adding another shading for it
    step 03: creating a little overview map in order to locate, where the island is located
    step 04: creating and attaching a kind of legend
    step 05: creating special points of interest and the legend for them
    step 06: correctional works
    step 07: aging the map to an "ancient" epoque, transferring it into more yellow and red and brown and creating an "old paper" look
    step 08: last correctional works
    step 09: finish

  6. #16
    Guild Adept randigpanzrall's Avatar
    Join Date
    Aug 2012
    Location
    Hanover, Lower Saxony, Germany
    Posts
    250

    Default

    Today I took the chance of going a little further in step 01, even upgrading the colour gradients:

    wjaelland map grande Kopie5.jpg

  7. #17

    Default

    Nice and original. Do you plan to add shadings? I think some subtle shading would add a lot to visualize the topography.

  8. #18
    Guild Adept randigpanzrall's Avatar
    Join Date
    Aug 2012
    Location
    Hanover, Lower Saxony, Germany
    Posts
    250

    Default

    Hi Ilanthar,

    I´m thinking of shadings, yes. At a later time I will attach this map onto an old paper background but I thing that would fit good with a subtle shading as well.

  9. #19
    Guild Expert Abu Lafia's Avatar
    Join Date
    Feb 2015
    Location
    Germany
    Posts
    1,263

    Default

    Oh, ich wusste gar nicht, dass es hier noch mehr leute "vom hohen Ufer" gibt... I like your cliffs a lot, and it's quite interesting in combination with the more "technical" looking settlements and agricultural/forest areas. Maybe you could add more lineweight to the rest of the coastline for better balance, as the cliff linework looks a bit heavier. Looking forward to see it with a parchment background.

    PULP ATELIER
    instagram | maps | motley mapping fragments
    Map is not territory...

  10. #20
    Guild Adept randigpanzrall's Avatar
    Join Date
    Aug 2012
    Location
    Hanover, Lower Saxony, Germany
    Posts
    250

    Default

    Na schau die Welt ist klein. Darum macht es wohl Spass, eigene Karten zu erstellen. Fine to meet someone of my hometown in Hanover.

    Thank you for your tips. Some good hints for the ongoing process...

Page 2 of 4 FirstFirst 1234 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •