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Thread: Dungeon

  1. #11
    Guild Adept Troedel's Avatar
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    Some progress, inserted a grid, some barrels, a glass bottle and a closet. Progress is much slower with these kind of things...
    This is pretty high res and just a test render so expect some noise.

    Dungeon_v0.1.2_WIP.jpg

  2. #12
    Guild Master Falconius's Avatar
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    Looks really great. How are you planning to render and arrange this? A whole isometric render, with inset closeups of the rooms?

    I ask because it bothers me slightly that I can't see the floors in the hallways due to the perspective. I'm not sure why it bothers me, perhaps because it gives the feeling of obscuring information, and maps are supposed do the opposite. (even though seeing the floor doesn't actually tell me anything I cant know from the fact that they are hallways.) Or perhaps I'm just used to seeing things like this in isometric games and there it actually is important to see the ground since ones characters are walking all over it.

  3. #13
    Guild Adept Troedel's Avatar
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    When I get home I will do some quick and dirty shots of my render goal. Basicly top down perspective with an additional "iso" as visual aid.

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  5. #15
    Guild Adept Troedel's Avatar
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    That cave was killing me.

    Dungeon.jpg

  6. #16
    Community Leader Bogie's Avatar
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    Great dungeon map! Excellent!

  7. #17
    Guild Master Falconius's Avatar
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    Yeah, this stuff rocks.

  8. #18

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    By the gods! That's the best looking model set I've ever seen?

    You have a DriveThruRPG account?

  9. #19
    Guild Adept Troedel's Avatar
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    You humble me. Haven´t got a DriveThruRPG account. I will do commisions if asked for. If you are looking for awesome "3d" maps to buy look for Black Scroll Games. That´s what I drool over. But it takes forever to pull something off like that.

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