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Thread: November/December 2015 Challenge: Larb's commission - Umi No Toride

  1. #11

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    Neeto! Looking forward to seeing where this goes.

    Cheers,
    -Arsheesh

  2. #12

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    Quote Originally Posted by joaodafi View Post
    As always your creativity is inspiring J.Edward.
    Cool design, it would be interesting put a watchtower on the north or northeast side.
    I did add a watchtower back there. I'll have to upload a new pic.
    Good suggestions joaodefi.

    Quote Originally Posted by arsheesh View Post
    Neeto! Looking forward to seeing where this goes.
    Cheers,
    -Arsheesh
    Thank you Arsheesh. Should have a bit more of an update tonight.
    Right now, here's an update with the added tower... might be a few other changes in there. I can't recall without going back to the last image.
    Umi No Toride 01a WIP7crop.jpg Umi No Toride 01a WIP8crop.jpg

    I'm sketching out the final layout and perspective right now.
    Might have something more tonight though.
    Last edited by J.Edward; 12-01-2015 at 09:25 PM.

  3. #13

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    Here's the basic sketch. I'm still not sure about a few things.
    That little inset map up in the corner... still need to do a bit more research on the roof tiles and roof structure before drawing it in fully.
    But, I like it. I think it's a good starting point.
    ### Latest WIP ###
    Umi No Toride [working] 01a[L].jpg

  4. #14
    Guild Journeyer Facebook Connected joaodafi's Avatar
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    I'm really enjoying this map. I can't wait to see the final result.
    I know I'm being too nosy, but would be interesting to draw one or two guys in the front view, this would give the exact notion of size in a single look, In the walls or in the port.
    Sorry any grammatical error, I'm better with Portuguese than English.

  5. #15
    Guild Expert Abu Lafia's Avatar
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    A good "starting point" indded! It looks fantastic already. Very nice layout and the 3d models are relly cool. Can't wait to see it colored!

    PULP ATELIER
    instagram | maps | motley mapping fragments
    Map is not territory...

  6. #16

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    It's looking great already! Looking forward to see your progress on this.

  7. #17

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    Great layout J! (no surprise there). Very much looking forward to watching this one unfold.

    Cheers,
    -Arsheesh

  8. #18

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    Thanks guys. I lost track of time this week... thought it was Thursday today.
    Here's a small update, though I haven't had that much time to work on it this week.
    Mainly just doing roofs on the perspective view. Japanese style roofs are quite complicated.
    May update later if I get more done.

    joaodafi - may throw in a few people later on. We'll see.
    [no wip tag as this is so incremental...]
    Umi No Toride [working] 01a [crop].jpg

  9. #19

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    Yes - I find the more elaborate japanese and chinese roofstyles a bit of a nightmare to draw from anything other than a top-down perspective. They look so good though.

  10. #20

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    Yeah, they are proving to be difficult.
    And I had decided on stone for the lower fort walls so now I have tons of stone to draw and shade.
    But it's coming along. I'm trying to get the bulk of the top done before jumping into the top down.

    PS Larb - I messaged you but haven't heard back - are you wanting the inner walls [building interiors] to show in the top down? or the roofs?
    Or some deranged combo of both? Like some sort of semi transparent roofs?
    I was waiting to hear back before doing any final line work on the lower part.

    ### Latest WIP ###
    Umi No Toride [working] 01a2[L].jpg

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