Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 26

Thread: Discussion about positioning of dungeon pieces.

  1. #11
    Guild Master Falconius's Avatar
    Join Date
    Jul 2013
    Location
    Israel
    Posts
    2,733

    Default

    I'm for mixing it up, but honestly it's gonna be like trying to fit an unplanned puzzle together at the end, so I say just go with what works.

  2. #12
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,249
    Blog Entries
    8

    Default

    I'll mix it up a bit then. The pieces will look more varied but thats kind of the deal with the community projects.

  3. #13
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,249
    Blog Entries
    8

    Default

    I have mixed it up a bit. Do people think that this is better ? I hope so... Instead of having a section devoted to caves, all the cave bits have been put inbetween dungeon bits where possible.

  4. #14
    Guild Master Falconius's Avatar
    Join Date
    Jul 2013
    Location
    Israel
    Posts
    2,733

    Default

    Yeah I think that looks pretty good. It looks like it'd be lots of fun to explore in a game.

  5. #15
    Guild Artisan Neyjour's Avatar
    Join Date
    Aug 2011
    Location
    Texas, USA
    Posts
    574

    Default

    I really like how it's looking now! Even though the styles are all so different, it somehow seems to work! I think the decision to have them all on a black background really helps with tying it all together, and the overall cohesiveness.

    I'm really enjoying seeing how it keeps changing and growing! And it looks like it would be a ton of fun to play through.

  6. #16

    Default

    And we're only just getting started

  7. #17
    Community Leader Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    7,667

    Default

    The new layout looks great Redrobes!!

  8. #18
    Guild Expert DanielHasenbos's Avatar
    Join Date
    Mar 2015
    Location
    The Netherlands
    Posts
    1,623

    Default

    @Redrobes would it be useful if you had some straight pieces of caves and corridors that you could just cut up however long you need them? I'm thinking for places where dungeons are almost connecting but just a couple of squares are missing. I could make 1 square wide corridor and cave and a 2 square wide corridor and cave. Let me know

  9. #19
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,249
    Blog Entries
    8

    Default

    Absolutely !!! Have a look at what Falconius has just done too. Lifesavers the pair of you

    We could do with a T junction and maybe a straight to 45 degree angle as well.

  10. #20

    Default

    The dungeon layout looks great, can't wait to see it in full glory after more will be done.
    New Horizons
    Fantasy maps and illustrations.


    All my non-commisioned maps are FREE for personal use. Get them at my home page New Horizons
    Get more of my maps by becoming my Patreon.

    Support:
    Patreon | Tip via PayPal.Me | Buy Me a Coffee

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •