Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 26

Thread: [Award Winner] Clustered houses for a city in Photoshop

  1. #11
    Professional Artist Nomadic's Avatar
    Join Date
    Aug 2008
    Location
    The great northwest
    Posts
    355

    Default

    Very awesome tut, enjoy your rep.

  2. #12
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Post

    Thanks, man. I appreciate it. Just hope that someone can use it to build upon for something even better.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #13
    Guild Member Asharad's Avatar
    Join Date
    Dec 2008
    Location
    USA
    Posts
    80

    Default

    Bookmarked.

  4. #14
    Guild Journeyer Vandy's Avatar
    Join Date
    Dec 2008
    Location
    Durham, NC USA
    Posts
    165

    Praise Nicely done!

    Hi, Ascension.

    You've created another nicely done tutorial. I am sure it is going to be quite useful to a number of people.

    I have a couple of questions for you. I'm not sure if it just my eye's perception or not but your rivers seem to be floating above the ground. Perhaps because of the shadowing and, what looks like, a glow on the left banks?

    Also, You are using an inner chisel which (again, to my eyes) seems to "drop" the roofs down rather than lift them up. Would a outer bevel for the rooflines be better?

    ================================================== ======

    I have attached a PDF copy of Ascension's tutorial for anyone who would like a hard copy.

    Regards,

    Gary

    Using Photoshop to Create Clustered Houses.pdf
    In the end you will see, you is you and me is me.
    © May 29, 1980

  5. #15
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,245
    Blog Entries
    8

    Post

    Very good Ascension, its the best way I have seen so far - will look at this a bit more. It looks like it could be adapted to 3D and then we can texture, shade and shadow it all in one go. RepU if I am able.

  6. #16
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Post

    Vandy -- outer bevel would not work at all...run thru it and try it yourself and you'll see why...the shapes would not look like roofs at all, they'd look like berms or mounds. You're also probably used to having the light source in the upper left and therefore everything seems to be opposite of what you're used to...remember my sun for this is in the lower right. The river...well I wasn't too concerned about making terrain for this tut, the emphasis was on making buildings.

    Red -- Yeah I had it in the back of my head to try and keep this as simple and generic as possible to see what can be done by you guys who really know your stuff. Taken one step further you could generate paths with the selection based on the streets. Putting down the streets and the 1-pixel eraser cuts are hand done but the rest should be able to be automated. Oh and thanks
    Last edited by Ascension; 02-11-2009 at 09:49 AM.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  7. #17
    Guild Artisan Hoel's Avatar
    Join Date
    Nov 2008
    Location
    Skövde, Sweden
    Posts
    658

    Default

    Hey, that was cool and seems easy enough. Have some rep.

  8. #18

    Post

    That is really helpful, Ascension!

    You seem to get a nicer bevel with PS than I can with the Gimp

    Here is my attempt, starting with your black block buildings:

    asc_city.jpg

    I'm trying to work up something new for the roofs. What do you think?

    -Rob A>

  9. #19
    Guild Journeyer Vandy's Avatar
    Join Date
    Dec 2008
    Location
    Durham, NC USA
    Posts
    165

    Info I see what you mean...

    Hi, Ascension.

    I worked through your tutorial over lunch and I see what you mean about using a bevel. While the buildings did rise up, the roofs are still flat and not very believeable.

    I can also see I need to start using Photoshop instead of Elements in order to have more control over what I'm trying to do.

    I really like what you've done here and do believe it is going to be quite useful.

    Regards,

    Gary
    In the end you will see, you is you and me is me.
    © May 29, 1980

  10. #20
    Guild Artisan Hoel's Avatar
    Join Date
    Nov 2008
    Location
    Skövde, Sweden
    Posts
    658

    Default

    I would recommend trying with two layers for the buildings, one with low or one story buildings and one for higher multi story buildings. With two layers you can make buildings with multiple roofs and more complex buildings, eliminating those boring house rows...

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •