Thanks much! Sure Rav, will update it later with more detailed steps of the process
Thanks much! Sure Rav, will update it later with more detailed steps of the process
FINALLY! Been waiting several HOURS! You're so slow at this!
Seriously though, it's looking awesome. The color choices are great. And it's really cool to see something like this from you!
Thanks!
Alright so here are some more detailed steps of the coloring stage (all was done with the same brush, a grungy one with dynamic settings - opacity pressure, size pressure, angle variation)
First step : Base colors done. Solid color with full opacity for the roofs and some details (door, pillars...) to make them pop up a bit and a bit of transparency for the tower and rocks to help making them blend with the background
Guild Tower color1.jpg
Second step : Shades. Done with two steps, first a base shade, then a deeper shade, to help define all the elements. That also helped to dirty up the things a bit
Guild Tower color2.jpg
Third step : Lights. DIdn't went to deep on them to keep some contrasted but smooth look.
Guild Tower color3.jpg
Last step, some details and some slight and subtle additional colors
Guild Tower color4.jpg
Thanks , yes I wanted to go on something different for this challenge
Last edited by - Max -; 02-12-2014 at 09:27 AM.
Lol Lingon - I read that as a serious comment as first.
I was like ... "You have GOT to be kidding... oh wait, you're kidding"
*drumbeat*
"Hey that's funny!!!"
... anyway... Looks great, as ever, Max.
Have you "liked" a post today?
Small update with border, title, legend and additional map placeholder added.
# Latest WIP #
Guild Tower4.jpg
Last edited by - Max -; 02-12-2014 at 01:15 PM.
Stunning! Even with the explanation, there is no way I could make anything close to this. Well done.
I started to work on the Keep floors map (basically walls, stairs and a grid)
# Latest WIP #
Guild Tower5.jpg
Filled in some floors with furnitures, two more to go.
# Latest WIP #
Guild Tower6.jpg