Hi Everybody!

For the last month and a half I've been working on a map sculpting program called GenBrush. The project is very new and things are currently geared toward rapid prototyping. As a consequence, the program presently has a clunky, nuts-and-bolts feel to it, but I'm getting a lot done.

The software is, first and foremost, for height map painting, but generators exist within it as well. Height maps can be colourized using gradients and colour graphs, which sample from height, humidity and temperature data.

GenBrush has a slew of different features currently, including normal map generation, 3D rendering, shading options and special map filters. It contains a myriad of brushes and generators, import options and customizability.

My aim with the software is to provide a different kind of workflow than has been historically available, erring on the side of painting, sculpting and manipulating height data, rather than hyper-realistic global simulations. There are already powerful simulators out there that do this job already, such as Wilbur, WorldEngine and WorldMachine. I'd rather not re-invent the workflow that these titans have already established, but there are some map-wide simulations I do have my sights set on.

I have a Patreon page up and running for anyone who wants dive in and offer a bit of support. I'm offering complimentary access to development versions of the software to all patrons, as well as a direct line to myself on the dedicated Discord server. All are welcome on the server, feel free to clamber aboard and take a look at the recent progress, ask me questions, or scream at me.

Screenshots!

https://video.wixstatic.com/video/13...p/mp4/file.mp4