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Thread: darrenkitlor's Abeir-Toril Map - Forgotten Realms

  1. #11
    Community Leader Facebook Connected Steel General's Avatar
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    I believe they've all been named, one of them is Anchorome (or something like that - not sure which one it is), though 4th edition really screws things up.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

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  2. #12
    Guild Novice Facebook Connected darren_kitlor's Avatar
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    Wip Big Changes / Fixes

    Big Changes/Fixes:
    I'm creating both a 3rd Ed. and 4th Ed. map. Fortunately, I'm using Photoshop's PSB format (as I broke the 2 GB filesize early on). This allows me to create a separate layer group when I need to start working on 4th edition's carnage (4th edition really just said "f' it" to the Realms by putting a good portion of my map underwater).

    Continents:
    • Anchorome (North of Maztica, connected as far as Realms lore says)
    • Faerūn (what most of us are familiar with)
    • Kara-Tur (east of Faerun; analogous to Asia)
    • Katashaka (landmass south of Maztica)
    • Osse (huge continent SE of both Kara-Tur and Zakhara)
    • Zakhara (SE of Faerūn; Al-Qadim / "Arabian Nights" setting)


    Big Fix:
    The planet Abeir-Toril was cleaved in two by Ao. Toril is the world we're familiar with via Baldur's Gate, Icewind Dale, and all the 2nd/3rd edition Settings. Abeir is seen more in Spelljammer.
    Last edited by darren_kitlor; 08-25-2010 at 11:01 AM.

  3. #13
    Guild Novice Facebook Connected darren_kitlor's Avatar
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    Default Mega Coloring Update

    Updated:
    • Add true sea coloring (hand-brushed using three layers to convey depth subtly)
    • Improved land coloring/texturing (heavily hand-brushed - each geographic type is a separate layer)
    • Fixed misspelling of Faerūn


    To-Do:
    • Improve Coastlines and Sea of Swords Islands (they have irregular coast upon close inspection)
    • Improve coloring and texturing (deserts need the most love)
    • Add snow and grasslands coloring/texture layers


    Sneak Peek:
    16.(6)% Zoom (very detailed but you can see the flaws in the islands quite clearly - it's a tedious but easy fix though):

    16%zoomTOril.jpg
    Last edited by darren_kitlor; 08-26-2010 at 03:40 PM.

  4. #14
    Guild Novice Facebook Connected darren_kitlor's Avatar
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    Help Snowfall/Cloud Testing

    Snowfall / Cloud Test Image
    It's really quite challenging but this will greatly enhance the realistic feel of the map (I can disable the clouds and snowfall via layers for a more readable/political map experience).

    I'd really like some feedback - is this a critical hit or fail?

    TorilMapCloudTest.jpg

  5. #15
    Community Leader Facebook Connected Ascension's Avatar
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    I don't think clouds are needed unless you wrap it around a globe and with the title at the bottom it's more of a wall poster. The clouds look ok but I'm not a good judge of clouds.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  6. #16
    Community Leader Facebook Connected Steel General's Avatar
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    I'm with Ascension on the need for clouds - though I don't think they look to bad so far.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  7. #17
    Guild Novice Facebook Connected darren_kitlor's Avatar
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    Thanks!

    Since I'm very layer-grouping oriented, they'll be four version of my map:
    +3rd and +4th edition variants
    +with or +without atmospheric effects (i.e. lava near Neverwinter, snow falling over the spine of the world, etc.)

  8. #18
    Guild Novice Facebook Connected darren_kitlor's Avatar
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    Here's an update -showing coloring of the Zakhara coastline- (3 coloring layers; 2 depth layers for land - 3 layers for water effects) 50% zoomed-out:
    Attached Images Attached Images

  9. #19
    Community Leader Facebook Connected Ascension's Avatar
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    That looks really nice, man. The mountains in the brown areas might need some beefing up (I can't tell if there are mountains there or not but the relief is mostly lost there).
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  10. #20
    Guild Member Facebook Connected Big Mac's Avatar
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    Quote Originally Posted by darren_kitlor View Post
    Abeir is seen more in Spelljammer.
    I'm a big fan of Spelljammer and have no recollection of seeing Abeir in any SJ source. As far as I know, the only information about it comes from the 4e FRCG. I think there is someone, somewhere, making a world out of the bits of Toril that got "lost" and filling in the details with Abeir-like stuff. But I can't recall exactly where they were.

    Quote Originally Posted by darren_kitlor View Post
    Snowfall / Cloud Test Image
    It's really quite challenging but this will greatly enhance the realistic feel of the map (I can disable the clouds and snowfall via layers for a more readable/political map experience).

    I'd really like some feedback - is this a critical hit or fail?
    I'm with Ascension and Steel General over the cloud layer. If you wrapped this into a sphere (sans your top and bottom boarders) and gave it to Silverblade's Suitcase for inclusing in a 3D space picture, the cloud layer would be great. But as it is, it just gets in the way of surface details.

    That aside, I think this is one of the most attractive maps of Toril I've ever seen. But you might want to check your sources on Osse, as I've seen other maps that have gigantic lines (like the Nasca Lines). I believe the lines are supposed to be big enough to be visible from space.

    So far I've not found anyone who knows why the lines are there, but they generate interest in the Spelljammer community.
    Last edited by Big Mac; 10-17-2010 at 06:06 PM.
    David "Big Mac" Shepheard
    New to cartography and seeking advice - eventual goal to make a large number of maps for the many worlds of the Spelljammer Campaign Setting

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