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Thread: 3D Map Assets

  1. #11
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    Here are some test renders, im feeling out what kind of look i want the project to have. Let me know what ones you like. Or if you like the look of the previous ones.
    WIP Render 1.5.jpg WIP Render 1.6.jpg WIP Render 1.jpg
    Last edited by JasonWrong; 01-27-2017 at 12:22 AM.

  2. #12
    Guild Master Falconius's Avatar
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    Those look great! I assume that these will bee seen on tables and shelves and stuff in an environment? If so it is not going be worth going further with them. If you did want to go further I'd suggest trying to get the glass material to look more like glass than crystal. And if you felt like it getting this detailed it might also be worth it making the mesh imperfect (things such as making the bottom thicker on one side or the wall thickness vary more etc.). But as I said I think they look great, the rightest most two are the most promising, I'd tone down the red in the glass though as it drowns out the red of the potion.

  3. #13
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    Another update, think i have pretty much got the potions as far as i want them, i might go in and add some better scratches and such but i think i like how they turned out. I found that the lighting and HDRI made a huge difference for the glass realism
    Test3.17.jpgWIP Render 1.9.jpgTest3.19.jpgTest3.18.jpg

    Here is a WIP of one of the village houses, and some screenshots of the finished well, and another pillar i might use.
    ss+(2017-01-23+at+01.24.26).jpg ss+(2017-01-29+at+01.37.17).png ss+(2017-01-29+at+01.37.23).png ss+(2017-01-23+at+01.24.57).jpgss+(2017-01-23+at+01.28.12).jpgss+(2017-01-23+at+01.28.05).jpg

    Here are some extra renders, one of them has a tinted class not sure if i want to use tinted or not for the red potion.
    Test3.jpg WIP Render 1.8.jpg
    Last edited by JasonWrong; 01-29-2017 at 01:37 AM.

  4. #14
    Guild Master Falconius's Avatar
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    Yup they look excellent, the HDRI makes a huge difference. Love the house and the detail on the well.

  5. #15
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    These are amazing! Well done.
    "We are the music makers, and we are the dreamers of dreams"

  6. #16
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    Made an example sprite sheet for my class or what the the stuff will look like at 280x280, they are not sized to each other its just each one is 250x250 to make use of the full space.

    Untitled-1.png

  7. #17
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    Wip I'm back from the dead.

    Hello everyone, its been a while since i last updated this. I will be posting more as i end the near of my semester. As always i'm open to any critique or comments.

    House update, I built everything modular so now that i finished the textures and models ill be able to make a couple cool ones with minimum custom work. Heres an example. Also i am aware that there are some leaves on the ivy that are still cards, i will need to paint them out of the final product because they somehow render outside of the floor.
    House1.91.jpg House1.90.jpg House1.89.jpg House1.87.jpg House1.93.jpg House1.92.jpg

    I also got some feedback from my class and revisited the potions, and gems.
    Potions1.107.jpg Potions1.108.jpg Potions1.106.jpg RedGem.jpg RedGem.98.jpg

    Here are some of the other assets i have been working on. I will most likely be adding some ivy to some of these. The smaller images are separate 250x250 images combined into a single image. I will be creating all the way up to 1024xx1024 for all the assets i make.
    Pillar.100.jpg Pillar.102.jpgPillar.jpg Cart.jpg Well2.jpg

    And this is an early test layout for branding the item packs with some of the unfinished assets. I got some feed back on this current one and plan on updating. As part of my project i am going to be creating a Gumroad account to sell some of the assets on, and a Patreon account for tutorials and work files. My idea is that i will sell the packs for a set price and the single items will be pay what you want. If you could id be curious what kind of price tag you would pay for assets like this? A pack would contain at least 10 items minimum, themed around a topic. Like a village, or ruins.
    Pack4.jpg

  8. #18
    Guild Master Falconius's Avatar
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    These look really great, nice job.

    I'd try and get the wood texture to have the grain follow the big cross beams instead of vertically, same with the windows (where the texture wraps around the sides), but that's about it. And it is certainly not critical since it is very unlikely to be seen or noticed, and if that is the case just leave it as is.

    As for pricing I have no idea. Are you selling the models or are you selling the top down and iso shots to be used in a raster mapping program?

  9. #19
    Administrator ChickPea's Avatar
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    The cottage pics look fantastic! I love the foliage creeping up the side of the building.
    "We are the music makers, and we are the dreamers of dreams"

  10. #20
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    Thanks! Good catch idk how i missed that. The gumroad would be selling the top down/isometic shots for mapping programs, and the patreon would give the models and tutorials on how i make them depending on what tier they pay for. Essentially i want to sell the final product on gumroad and the process on patreon.

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