Page 2 of 2 FirstFirst 12
Results 11 to 15 of 15

Thread: 28 - NunQiri, the Ward of Whispers [J.Edward]

  1. #11

    Default

    Quote Originally Posted by Mouse View Post
    Are we going to link the dungeon project to the city project, then, or is this a separate development?
    as far as I know right now, it's separate, but Red seemed like he might be inching toward some connection.
    But, I am gonna let Red make those decisions for the dungeon.
    I have several full plates of my own to digest

  2. #12

    Default

    There would be a bit of a scale mismatch anyway. Each one of our districts could swallow the entire dungeon project many times over at this present moment in time

  3. #13
    Guild Master Facebook Connected - JO -'s Avatar
    Join Date
    May 2016
    Location
    Geneva, Switzerland
    Posts
    2,879

    Default

    That’s really interesting the way you’re drawing this part of the city : really different from the one before !
    As always I can’t wait to see it done !

  4. #14

    Default

    Judging by your current sketch and your photos for inspiration, it's gonna be epic!

  5. #15
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,250
    Blog Entries
    8

    Default

    Well I am *definitely* on the lookout for someone to draw the surface bit of a guild dungeon entrance ! I originally thought that Voolfs hand drawn map was the surface but I was mistaken and its more like an upper subterrainean level and what I thought could have been trees is more rock. So if you can do something with some hand cart rail tracks heading into a cave then sure that would be just grand ! I would not worry about the scale mismatch or anything like that - the link from your entrance would head down to Voolfs map as the centre piece to a new zoomy level and then some links from that to either another dungeon or probably the current guild dungeon level we're all doing.

    I think I may do a map myself which is the interface bit around Voolfs so that there is a point which can link that map the current guild dungeon. Voolfs map shows the entrances to his map so its not going to be mind stretching to work out how your entrance will join up with his map. So theres no real restrictions on what your cave entrance has to do other than to have rail tracks going in.

    Your cavernous bit of your other city section was really awesome so I would really like to see you do it.

Page 2 of 2 FirstFirst 12

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •