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Thread: Duruthian Catacombs

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  1. #1
    Professional Artist SteffenBrand's Avatar
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    VERY NICE, Rep! I noticed you made the light rays constantly fuzzy. This isn't actually how this realistically works. The further you are away from the source, the more the light scatters.

    I made you a little help-pic =)
    Unbenannt-1.jpg
    Last edited by SteffenBrand; 04-09-2015 at 06:20 PM.
    Visit me on ArtStation.

  2. #2
    Guild Artisan pasis's Avatar
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    Finally I had some more time to this and finished the floorplan and lights (the actual light sources still missing and need to be drawn though).
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  3. #3
    Guild Artisan pasis's Avatar
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    Added a lantern and draw a holder to it. Will be adding more items next time.
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  4. #4
    Guild Artisan madcowchef's Avatar
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    As a player I know as soon as you see a checkerboard pattern on the floor you should turn and leave the dungeon. There could be chess puzzles.

  5. #5
    Guild Artisan pasis's Avatar
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    Quote Originally Posted by madcowchef View Post
    As a player I know as soon as you see a checkerboard pattern on the floor you should turn and leave the dungeon. There could be chess puzzles.
    I admit I have used checkerboard puzzles few times myself and players learn to notice them rather easily. But then I have created many potential places for such puzzle or trap and not implement any. Players lower their guard after few games and then you are ready for yet another checkerboard puzzle.

  6. #6
    Guild Master Falconius's Avatar
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    It's also not out of theme with the "regular" hall floors since those are also checker board, I wouldn't think players would be that cautious. Or rather I don't think players would be needlessly more cautious than they invariably are already.

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