Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 24

Thread: Codename "LEX" (commissioned city WIP)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default

    Really good job till now. I'm waiting for the final version (or at least the more you can show to us). Lining all the blocks and buildings must have been a great challenge.

  2. #2
    Guild Artisan Tom's Avatar
    Join Date
    Oct 2011
    Location
    Firenze, Italy
    Posts
    639

    Default

    I'm working on color variation, main buildings are done, still need to do the landmarks.
    Next time I have to focus on terrain

    (bottom left you can se an example of shadow/highlight)
    LEX10.jpg

  3. #3
    Guild Artisan Turambar's Avatar
    Join Date
    Jan 2022
    Location
    Washington D.C.
    Posts
    568

    Default

    Quote Originally Posted by Tom View Post
    I'm working on color variation, main buildings are done, still need to do the landmarks.
    Next time I have to focus on terrain

    (bottom left you can se an example of shadow/highlight)
    LEX10.jpg
    Great progress! I love how intricate the layout design is. It is easy to visualize the different districts and income levels of the various neighborhoods just at a glance.

  4. #4
    Guild Artisan Tom's Avatar
    Join Date
    Oct 2011
    Location
    Firenze, Italy
    Posts
    639

    Default

    At this point I see roofs everywhere, even when I close my eyes
    I started the shadow/highlight part, still not sure about brightness and saturation, but I'll check it at the end with the client.

    LEX11.jpg

    LEX05.jpg

    LEX06.jpg
    Yes, before someone ask, it still miss chimneys.. and trees, carts, and lot of stuff actually (aaaaaargh)
    Last edited by Tom; 03-19-2023 at 07:09 PM.

  5. #5
    Guild Artisan Tom's Avatar
    Join Date
    Oct 2011
    Location
    Firenze, Italy
    Posts
    639

    Default

    Big update, I almost finished the shadowing part..
    LEX12b.jpg

  6. #6
    Guild Adept Guild Sponsor
    Join Date
    Feb 2014
    Posts
    292

    Default

    This is looking awesome. Great work!

  7. #7
    Guild Artisan Tom's Avatar
    Join Date
    Oct 2011
    Location
    Firenze, Italy
    Posts
    639

    Default

    Big update! the main map is almost done, I still have to do trees and vegetation, ships and other minor details (waves, people, smoke, etc..)
    this preview is resized by 1/3 the original map is more than 10k pixel (sometimes it lags like hell!)
    LEX13.jpg

    this is a snapshot at real size, I'm trying to add people, what do you think?
    Capture.JPG

  8. #8

    Default

    The city design looks great Tom.
    One question though. Is the water body coming into the city a river or an elaborate lake?
    If it is a river, then it would be very odd it just "ends" in the city and does not have an outlet into the sea.

    Zrzut ekranu 2023-04-02 195402.png
    New Horizons
    Fantasy maps and illustrations.


    All my non-commisioned maps are FREE for personal use. Get them at my home page New Horizons
    Get more of my maps by becoming my Patreon.

    Support:
    Patreon | Tip via PayPal.Me | Buy Me a Coffee

  9. #9
    Guild Artisan Tom's Avatar
    Join Date
    Oct 2011
    Location
    Firenze, Italy
    Posts
    639

    Default

    Quote Originally Posted by Voolf View Post
    The city design looks great Tom.
    One question though. Is the water body coming into the city a river or an elaborate lake?
    If it is a river, then it would be very odd it just "ends" in the city and does not have an outlet into the sea.

    Zrzut ekranu 2023-04-02 195402.png
    The water body is a lowland-marshland area, the river is redirected in to the moat around the city (work in progress)

  10. #10
    Guild Artisan Tom's Avatar
    Join Date
    Oct 2011
    Location
    Firenze, Italy
    Posts
    639

    Default

    I'm on the final steps! still miss few details then Ill do the border (which is taken from a previous map of the same world) the title and the legend.
    sadly some details will be covered..
    LEXANDRIA16.jpg

    Here some bonus details at real size
    garden1.JPG gate.JPG market.JPG villas.JPG

    Here, the moat
    moat1.JPG moat3.JPG moat2.JPG

Page 2 of 3 FirstFirst 123 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •