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Thread: Make Rough Walls in Photoshop

  1. #11

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    Quote Originally Posted by Ascension View Post
    Not sure what the Gimp equivalent of crystallize is.
    Post up a sample of the crystalize filter, please?

    -Rob A>

  2. #12
    Community Leader Facebook Connected Ascension's Avatar
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    Here ya go.
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    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
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  3. #13
    Guild Member JFJohnny5's Avatar
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    Very interesting Ascension. Good results too. The only thing I tried differently was to use a Threshold adjustment layer instead of tweaking contrast at the end. Seemed to give me a little more room to play with the final effect.

  4. #14
    Guild Member JFJohnny5's Avatar
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    Here's the results from some more testing. I think they all have merit. The "displace" ones use a displacement map, the names being the name of the file that is the map I'm using. The numbers refer to the scaling I used (both X and Y). The fourth one uses the crystallize method Ascension showed. For reference, the grid is equal to 50 pixels per 5ft. I think the two using the "displace2-softer" map work well for mines or other roughly hewn walls. The "displace3" map produces a more jagged edge, maybe an ominous underdark lair. While I think Ascension's crystallize method produces a very nice natural cave wall. And with Photoshop actions, these can all easily be applied at the touch of a button. Thoughts?
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  5. #15
    Community Leader jfrazierjr's Avatar
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    Cool... I have even done a bit of this to "tile" floors to make the grout/grid look less uniform. I rather like the effect quite a bit.
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