Will do, thanks. I'm working through all the tutorials I can get my hands on, and RobA's are definitely on my list. Time is the only limiting factor. It's great, though - I'm really learning a lot.Jaxilon: You may also want to check out some of the GIMP tutorials by RobA since those cover mountains in GIMP.
I'll post over at your thread, but I'm interested to see your progress. Wilbur is completely new for me, but it looks really good. I can't believe people are willing to spend their time making these programs and then offer them for free. Just when I thought I'd lost faith in humanity...PaperAndPaychecks: Yeah, I couldn't make Wilbur create rivers using "Incise flow" either. I finished up making my rivers by using the Erosion Cycle option twice. Slightly more detailed description here.
I'd be interested in knowing more about your method when you have time.nolgroth: I was tinkering with making mountains and there is a method that I used to create a "patch" for one of my mountain ranges. It involves using a Stone texture, the Cubism filter, and the Bump Map filter on two or three layers. Once this month's challenge is over, I want to go back and take a closer look at that method and see if I can get a little finer control on the end result.
I'll try it!Also, one of the fine tuning methods for Ascensions (and Gidde's adaptation) for mountains is to use the Lasso tool with a generous amount of feathering to move the mountains around. It isn't a perfect solution, but there is more control over the end result.
Thanks for the encouragement. I agree about Ascension's method. I think it's because of the palette he recommends - I really like his desert colours. I wonder if I could use Ascension's palette in a gradient map for Arsheesh's Eriond method. Hmmm...Both of your maps are pretty awesome. I prefer your adaptation of Ascension's tutorial better, but they are both fine maps. Keep up the good work.
EDIT: I just noticed in Arsheesh's finished Eriond map he uses slightly different colours from the tutorial.