Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 31

Thread: WIP - Space Archaeology Mission Map

  1. #11
    Community Leader Korash's Avatar
    Join Date
    Nov 2008
    Location
    Montreal, Canada
    Posts
    1,601

    Default

    Quote Originally Posted by Abu Lafia View Post
    ...
    The archeological mission in the Boas System is led by the late Prof. Dr. Dr. Klaus Bohrenheimer. ... but he's sure he will find there something of enormous importance for the whole universe...
    I like what you got going here, and having a story to go with is even better, so I hope you take a little English lesson in the way that it is intended: helpful c&c. When you put "late" before a persons name, it generally means that that person is dead.

    I am trying to get a decent workflow to create some planets of my own so I am really interested in your progress. I do have a thought about the clouds, If there is an atmosphere and rotation, there could very well be some sand storms, and quite big ones at that, that could soften up/obscure some of the features on the planet.
    Last edited by Korash; 04-24-2015 at 07:52 PM.
    Art Critic = Someone with the Eye of an Artist, Words of a Bard, and the Talent of a Rock.

    Please take my critiques as someone who Wishes he had the Talent

  2. #12

    Default

    Nice improvements! The labels are perfectly legible now.

  3. #13
    Guild Expert Abu Lafia's Avatar
    Join Date
    Feb 2015
    Location
    Germany
    Posts
    1,262

    Default

    Quote Originally Posted by Korash View Post
    I like what you got going here, and having a story to go with is even better, so I hope you take a little English lesson in the way that it is intended: helpful c&c. When you put "late" before a persons name, it generally means that that person is dead.
    Thank you Korash, this is really helpful! I know that it is normally used "in retrospect" but thought it might work on living persons too... But yeah, Bohrenheimer is still very lively in testing the nerves of the other crew-members on the long flight to the Malinowski Sector...^^ (a typical quote while "arguing" with some crew members: "... all of the sudden there seems to be another person in this §$%! spaceship who recieved a honorary doctorate from Gagarin University on Mars!?!...").

    Quote Originally Posted by Korash View Post
    I am trying to get a decent workflow to create some planets of my own so I am really interested in your progress. I do have a thought about the clouds, If there is an atmosphere and rotation, there could very well be some sand storms, and quite big ones at that, that could soften up/obscure some of the features on the planet.
    You have a good point here. I tried to add some clouds/sand storms, but wasn't too happy with the result so far. I wanted to label some sites on the planet so i need at least some parts of the surface free from clouds that should be clearly distinct in grade of detail. I'l try to figure this out soon.

    Edit:
    Quote Originally Posted by Ilanthar View Post
    Nice improvements! The labels are perfectly legible now.
    Thanks Ilanthar, seems you posted while i was writing my post. I wanted some "retro-sci-fi" look and i'm quite happy with the results and think the colours fit somehow.
    Last edited by Abu Lafia; 04-25-2015 at 08:12 AM.

  4. #14
    Community Leader Korash's Avatar
    Join Date
    Nov 2008
    Location
    Montreal, Canada
    Posts
    1,601

    Default

    Quote Originally Posted by Abu Lafia View Post
    You have a good point here. I tried to add some clouds/sand storms, but wasn't too happy with the result so far. I wanted to label some sites on the planet so i need at least some parts of the surface free from clouds that should be clearly distinct in grade of detail. I'l try to figure this out soon.
    In which case, don't bother with the clouds at all. Even now we have the tech to look through cloud cover as if it wasn't there, so I am quite sure that the future tech will be able to pierce sandstorms and such. It also explains why the features are so clean. Thanks for the info, it helps put a bit more polish on the story.
    Art Critic = Someone with the Eye of an Artist, Words of a Bard, and the Talent of a Rock.

    Please take my critiques as someone who Wishes he had the Talent

  5. #15
    Guild Expert Abu Lafia's Avatar
    Join Date
    Feb 2015
    Location
    Germany
    Posts
    1,262

    Default

    Update of recent changes. More detailed description and explanation of them will follow soon... What do you think?
    Cheers,
    AL
    space_archaeology_wip4.jpg

  6. #16

    Default

    Looking really nice Abu! Great colors, and I really like your regional map.

    Cheers,
    -Arsheesh

  7. #17

    Default

    I agree with Arsheesh about the regional map. And I find the layout better too.

  8. #18
    Guild Expert Abu Lafia's Avatar
    Join Date
    Feb 2015
    Location
    Germany
    Posts
    1,262

    Default

    Damn, i'm sorry you guys, i knew it wasn't a good idea to upload in a hurry... no wonder the regional map pleases you the most...i uploaded the wrong version with this wonderful shaded relief map (only coloured by me) from an anonymous person, maybe somewhere in Virginia I only used it as a placeholder and an inspiration for my own (not yet finished) attempts to make a regional map and forgot to take it out before uploading
    I focussed more on the other elements recently, like the depiction of the "Boas System", heavily inspired by Jim Burrows StarGen SVG Graphic File Output , and the revamping of the layout and border.

    The next steps are the following:

    - Replacing the black placeholder circles with various "proper" planets and after that, i'll finally write the "review" on Ilanthars Planet Tutorial as i promised

    - I try to fit in detailed info about the different planets (and maybe the star itself), and add a legend

    - Doing something with the border!?!

    - Adding some light effects to some stars on the starfield-map

    - Adding some sandstorms on the planet-map

    - placing a logbook text from Prof. Bohrenheimer on the left side of the map for some background info on the mission

    - last but not least the regional map with maybe two "zoomed-in-map-in-map" maps (don't know the right term) depicting the base camp and (one of) the dig site(s). This is the most artistically challenging part, so i decided to make it in the end. For the camp i was thinking about something like these nice hexagonal building-block containers.

    Well that's it for now. I promise to take a second look on the map the next time i upload something... or preemptively quoting properly all the stuff that i didn't created myself

    Cheers,
    AL

    Edit: totally forgot to say a proper "thank you" to arsheesh and Ilanthar...glad you like the colours and the layout!!!
    Last edited by Abu Lafia; 04-29-2015 at 08:33 PM.

  9. #19
    Guild Expert Abu Lafia's Avatar
    Join Date
    Feb 2015
    Location
    Germany
    Posts
    1,262

    Default

    So, here's another update:

    space_archaeology_wip5.jpg

    After my hamster couldn't handle the stress anymore, gimp crashed while saving and ate roughly the half of my layers 8( . Fortunately i had some Elements saved in other projects but it needed some time to bring them back together and rework some other stuff. The freshly done small planets in the Star-System-Map were still alive, only had to redid the main planet (version 3 or 4 now i guess, and still without sandstorms ), the "Sector-Map" on the starfield (the latter was saved in another project too...phew... ), and the labeling. I also tweaked the border and the windows a bit.
    Would love to hear what you think about the changes. And ofc any kind of C&C is very welcome!
    Cheers,
    AL

  10. #20
    Banned User
    Join Date
    Jul 2014
    Location
    Traverse City, Michigan, USA
    Posts
    2,547

    Default

    Sounds like a bad day I like the look of your map, especially the border really does it justice! Are you going to expand the map of the sectors, because otherwise it looks like a lot of open empty space.

Page 2 of 4 FirstFirst 1234 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •